I want to create breakable prop. I use blender to compile the model. The prop appears in game correctly but it doesn't break.
When I create the prop with lua Health() function returns 0.
I tried this:
$keyvalues
{
prop_data
{
base Wooden.Tiny
}
}
and this:
$keyvalues
{
"prop_data"
{
"base" "Glass.Window"
"blockLOS" "0"
"breakable_model" "GlassChunks"
"health" "30"
"dmg.bullets" "1"
}
}
Sorry, you need to Log In to post a reply to this thread.