• Creating breakable prop
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I want to create breakable prop. I use blender to compile the model. The prop appears in game correctly but it doesn't break. When I create the prop with lua Health() function returns 0. I tried this: $keyvalues { prop_data { base Wooden.Tiny } } and this: $keyvalues {     "prop_data"     {         "base" "Glass.Window" "blockLOS" "0" "breakable_model" "GlassChunks" "health" "30" "dmg.bullets" "1"     } }
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