Hello Games teases work on a new "big, ambitious, and silly" game
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https://www.gamesradar.com/no-mans-sky-creator-teases-a-new-game-thats-big-ambitious-and-silly//
"We're still excited about No Man's Sky and about working on it, but we are doing other stuff as well," Murray said. "We're doing The Last Campfire, which is a smaller side-project. We're also starting on something new – which is big, ambitious, and silly. But we're still a very small team. We do quite a lot between us, but I think that's because we are all so into it. And we, now, sort of do things because we are excited about them. We tend to be quite productive when we are excited about something. That's genuinely where we're at now."
I think they can do it. Before Sony stuck their dick into NMS, you can tell they put a lot of heart and soul into it, especially with the post release updates.
They're clearly talented and passionate fellas, let's see what they can do.
Can we please, please stop blaming Sony for Hello Games' fuck up? HG took on a project that was far too big for them to realistically deliver on, especially with Sean Murray contracting Peter Molyneaux Syndrome, but they've gone above and beyond in improving the game since release.
Hopefully they have some form of early access or community testing period. The community feedback definitely helped NMS find a direction and I think they could help iron out any potential issues this new project has before the game is out for real.
Hello Games proved to me they can make something special. I bought NMS post-Next update. And I'm more than willing to give them another shot.
I really, really don't like Murray's continuing attitude. Every time he's opened his mouth since the initial silence, he's basically put it on everyone else, including somehow finagling criticism into being "People thought Hello Games was lazy".
I think there is a very important thing to remember about the story of NMS, Hello games, and Sean, and that is the flood
It's obviously very hard to tell just how much it actually affected them as of NMS's release, however it very much did set them back very far. They lost a lot of data as well, it was an absolute nightmare
I can't say I liked how Hello Games delivered a product in the end that was woefully inadequate and short of what it was advertised to be, but I respect that they had the ambition to take a risk and push the boundaries of what was possible. To take a risk and see if they could actually create a game with new mechanics that was really enjoyable.
Honestly it is so rare that I get excited these days about any new triple A game. There's so much tasteless copying of existing mechanics and ideas, as they get shoehorned into games where they're not suited, just to pander to modern audiences. Only that hasn't been so successful lately, as we've seen Fallout 76, Anthem and Artifact go down the toilet because of it. But for me the most egregious example I can think of was with Dawn of War III, which seemed to me to mash up the simplistic animation and artistic style of Starcraft* with the odd mechanic or two from MOBA's in a laughable attempt to turn the game into an e-sport. It was a game that was so uninspired it seemingly never occurred to them that noone wanted to play a campaign that constantly alternated between the 3 races in the game.
*(Not to deride Starcraft by any means, its animations and style serve a functional purpose because its built from the ground-up as a competitive game, rather than an adaptation of a highly thematic universe that fans appreciate more for storytelling and visual grandeur. )
No matter how much you liked the ways Hello Games handled NMS with post-launch content updates, they shouldn't had released the game as a full $60 product and advertised it as such.
If they're going for another "ambitious" project, they should at the very least release it in early access so HG can better work towards a complete game.
didn't sean say that they didn't lose much though? I've often felt that that was a lie because he wanted it to seem like they didn't lose as much as they probably did because they were afraid that sony would kick them to the curb or something
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