• Gacha game Fate/Grand Order surpasses Metal Gear in profitability, nearing Zelda
    28 replies, posted
https://www.crunchyroll.com/anime-news/2019/04/06/fatego-has-earned-in-four-years-what-metal-gear-solid-has-in-32 Original JP blog
Well, yeah, when you have monetization model as this, sure. Also, crazy-as-fuck players. I can't find it but I remember seeing a collage of posts on the FGO sub when some character got added and the amount of money some people spent on trying for her was insane.
Is it really strange why publishers want their games to have monetization models like this? It works thanks to how braindead a lot of people are and we're only going to see a lot more of it.
It kills "Just vote with your wallet" too, all you need is a few hundred people to buy your microtransactions instead of keeping a dedicated fansbase with an enjoyable gameplay loop.
This shit is exactly why I think lootbox and gacha bullshit needs government intervention to go away You can kill off your entire playerbase but as long as you have a few gambling addicts left it pays for the people who left a hundredfold
Imagine blowing your actual life savings to get a white haired sprite. greed, addictionl and in few unfortunate cases, both.
Quote from the Japanese article: なお、Fate/Grand Orderの82%の売上は日本のユーザーの課金によるものだという。 82% of Fate/Grand Order's sales come from payments from users in Japan. I am so proud of this community. /s
Waifus sell
How did an unregulated online casino manage to make so little money?
anyone have a nutshell version of what this game is and how shitty it’s microtransaction situation is? Don’t think I’ve heard of it before.
Calling it a casino is an insult to casinos. At least with them you have a chance, in FGO you just have fancier ways of losing.
Pay thousamds of dollars to get shitty jpgs of your favorite waifu.
My knowledge of gachca games, F/GO in particular, comes from following a single person on Twitter who literally will not stop tweeting about this shit and how much she's thrown at the bloody thing. But the entire "genre" is predicated on lootboxes. You spend money to get in game currencies to roll for items, characters, whatever. What you do with those next? I have no idea as I've never seen a single person talk about the actual gameplay aspects of these. Just their desire to get the rarest of the 2D wives at the expense of their rent for the month.
My friends play Granblue Fantasy and it seems pretty good in terms of respecting its players and providing a decent way to play without spending obscene amounts of money. Meanwhile my friends who're into F/GO are always talking about how they regularly blow money on the game that could've paid for numerous holidays to Japan if they wanted, it's nuts.
So a series to surpass Metal Gear? Didn't the Fate series start off as an H-game in the first place? And honestly, I don't know why people bother playing the game itself and dropping untold stacks of cash when the entire reward for getting a character - seeing their art - can easily be bypassed by just looking up said art on a wiki or something. Pretty much goes for any waifu-gacha game, actually. They're all so meticulously documented that actually gambling to access assets you can easily find online just seems to be throwing your money away. I've never heard anyone actually playing one of these for the gameplay, whatever it actually is (though I think Fate started as a VN, so I doubt it's very involved). Fire Emblem Heroes is the closest I've heard to one of these actually having something genuinely engaging, though that's because it has the actual Fire Emblem series' gameplay to draw from (and is also pretty merciful in its monetization for a gacha game from what I've heard). But then again, the devs and even the players know how exploitative this game is and openly embrace it. There's an entire character dedicated to joking about the gambling addiction (Gudako) who stars in an informational manga about the game drawn by one of the official artists.
Since Type-Moon has fuck you money I'm hoping we get official translations of Fate/Stay Night, Fate/HA and Fate/CCC now
Pretty sure they play like JRPGs, with parties of characters that have typed attacks/abilities that counter certain enemies and stuff, think FF or Pokemon. Also, the original Fate game was a "H-Game" in name only, as the H material is generally considered so bad as to be laughable and was only added as a last-minute thing to appease the publishers, it's genuinely a pretty interesting story/setting if you can overlook some of the more egregious fanservice elements. F/GO however has from what I can tell, the worst gameplay of the major gacha games out at the moment, and coasts off the fact that most of the character designs are done by a wide array of popular character designers and voice actors in the business, drawing in fans of other their works to the game regardless of their original interest in the Fate series.
Not quite. You can't save the games that have already decided to target whales as their main audience, but by voting with your wallet, you can strengthen the niches for games that don't. As long as an educated few are spending their money elsewhere, then a smaller market will exist elsewhere.
Vote positively Instead of negativity with your wallet; buy good games that don't do this.
Granblue and Azur Lane are gacha games done right. Decent chances to get stuff and you receive free draws daily, plus the gameplay is pretty fun. FGO on the other hand is absolutely cancerous when it comes to monetization and gacha rolls.
And Astolfo is responsible for 90% of it
I played Azur Lane for a few weeks a while ago, that game just fucking throws ship girls at you. The prices for the expensive shit can be pretty ridiculous, but the game is shockingly generous with its rewards. The most restricted part is getting gems to upgrade your capacity for limited shit like oil and coins, but the free oil and coins the game gives you can go over that limit anyway and they give free stuff constantly. My oil 'limit' is like 3,000 oil but I've never been below 7,000 oil just from the free drops. Though I didn't play religiously. Also having gameplay where you actually do stuff is nice.
The "limit" goes up as you level your captain and then upgrade the academy buildings. I'm at level 71 or so and my oil limit is at 7900 before it stops the auto-generation (but you can still go over it via commissions and missions).
This model is fucked up, it creates a gambling addiction and then virtually mugs you until you're out of money. https://www.reddit.com/r/FireEmblemHeroes/comments/6ufifd/child_spent_nearly_2000_on_feheroes_these_past/ https://www.reddit.com/r/StarWarsBattlefront/comments/7dfoqg/an_open_letter_to_dice_ea_and_other_devs_i_am_19/ https://www.reddit.com/r/FFBraveExvius/comments/7jmezv/a_whale_of_a_tale/ This lootbox model is straight up evil and takes advantage of weakwilled people that cannot resist addiction. Gachas are the embodiment of the worst things that gaming companies will do for money and I fully expect Gachas to become more and more popular in the West as time goes one.
This really isn't a thing, speaking on the long term. A kindler gentler dildo in the eye is doing no long term favors.
Epic Seven as well. Free summons everyday, in the main summon pool too, not some limited f2p one. Balance intended to provide characters that don't need to be mega maxed out to be viable. Great rewards. I like to try mobile games by not spending a cent and seeing how far I can get before that obvious wall gets hit of "spend money or enter a humanity testing grind to get another stage ahead." Epic Seven is the only f2p gacha RPG I have beaten entirely and still play regularly for hard mode and events without a feeling of needing to spend anything to do so.
Yeah mobage are a lost cause, besides government intervention I think all we can do is stop it from reaching regular gaming.
I agree gacha/mobage practices are explotative and predatory and they really should be regulated in some form, and Fate/Grand Order is no exception in knowing that people are willing to pour hundreds if not thousands of money just to roll for their waifu, but I feel like defending some of the key aspects of the game in comparison to other mobile games. Disclaimer: I have been playing this game for over a year now and have genuinely enjoyed it. -The game is pretty much singleplayer, there's no PvP component. -The game's challenges never will require you to have a rare character or item. It helps make it easier but it's far from necessary. -The game has a friend system where you can add anyone and use their character as support. These include any long time players or whales, and usually just borrowing one of them is enough to also easily carry you through the main content of the game. -Most of the best characters are common, and a pretty much all of them are given for free as 'welfare characters' where you just have to complete an event. It's a bit of a grind but it's usually a breeze to go through. -For fans of the series/genre, you really can see and feel how much of the budget are used into the game itself. The game started a bit slow but after it picked up in Japan the original writer of the original work was onboard and most praise his entries into the game towards the climax as some of the best stories he has written. It's a love letter to the fans and to those who followed his works from the start. -It's never pay to win, just pay to get your favorite character. Granted the devs knows this and take advantage of this fact (especially due to the atrocious rate of getting a 5* (highest rarity) character is 1%). The game really could use some sort of safety net after numerous rolls because it is genuinely painful to save up rolling currency for a long time (or pay for them in packs) and not even get what you want. But still you'll never have to actually have them to clear most if not all of the game's content. There's no arbitrary paywall that stops your progress. -The game is generous in the energy units you have to use that's required to play a level. Especially when you're just starting since you're constantly levelling up and can blaze through a large chunk of the game without waiting if one so desire. On top of that, free energy units are given often especially at the start of an event or maintenance. Once again I do still think its approach in the gacha is bad, but as far as mobage go in terms of the other aspects, it's one of the more fairer ones for those who just want to play through the game and doesn't have any extra skinner-box components that you're obliged to do.
I find it equal parts sad and terrifying that people are so ready to throw out their life savings just for a JPG of their waifu. This shit really should be regulated. And no not self regulation cause that shit clearly doesn’t work. Shit like this is why I’ve treated mobile gaming like a fucking plague and steered well clear of them. It disgusts me that practices like these are only becoming more popular in the mainstream. Pretty soon these jackasses won’t need to care about the consumer, they can just hook a few whales and be set for life. Who cares that they’re potentially creating future gambling addicts, FREE MONEY BABY! God I long for the days where I just buy the game and get the game, everything included. I don’t have the time, budget, or patience for Gacha bullshit.
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