Hello,
Some of the sweps I use in multiplayer clip through player's bodies (standard player models nothing unusual so it shouldn't be clipping) or aim 30 degrees off to the right, or downward, and stuff like that. Is there a way to adjust them to move a little forward or back, or adjust where they point, from the lua, or is that just a modeling thing? Either way, where would I start?
Thanks,
Me
I did not try this code, but I found someone who talked about it, you can try it and tell us if it works?
SWEP.Offset = {
Pos = {
Up = -1.0,
Right = 1.5,
Forward = 5.5
},
Ang = {
Up = 5,
Right = -10,
Forward = 180
},
Scale = 0.85
}
Yeah that does it. Thanks
no worries, and thanks for your confirmation
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