• Can someone do a Entity+particle tutorial?
    1 replies, posted
I'm trying to put ents.Create("point_tesla") on an entity with these KeyValues         teslabolt:SetKeyValue("texture", "trails/laser.vmt")         teslabolt:SetKeyValue("m_Color", "255 255 255")         teslabolt:SetKeyValue("m_flRadius", 48)         teslabolt:SetKeyValue("interval_min", 1.5)         teslabolt:SetKeyValue("beamcount_min", 14.60)         teslabolt:SetKeyValue("thick_min", 6)         teslabolt:SetKeyValue("lifetime_max", 2) I also don't want it(the particle effect) to stop until the player touches the entity because that's when the entity I created gets removed anyway. Can someone give me an example of how you'd do that and then call it clientside?
Bump: I'm using the examples from: Particle effect tutorial? but whenever I spawn my entity the particles show up as pink squares but there's another addon I have that uses the exact same material which seems to be default. Can anyone help me? init.lua (effects/CoolSpark) effect:local teslabolt = EffectData() teslabolt:SetOrigin(self.Entity:GetPos()) teslabolt:SetEntity(self.Entity) teslabolt:SetKeyValue("targetname","scav_universal") teslabolt:SetKeyValue("texture", "trails/laser.vmt") teslabolt:SetKeyValue("m_Color", "255 255 255") teslabolt:SetKeyValue("m_flRadius", 48) teslabolt:SetKeyValue("interval_min", 1.5) teslabolt:SetKeyValue("beamcount_min", 14.60) teslabolt:SetKeyValue("thick_min", 6) teslabolt:SetKeyValue("lifetime_max", 2) util.Effect("CoolSparks", teslabolt) cl_init.lua (my entity) function ENT:Think() local tr = LocalPlayer():GetEyeTrace() local pos = tr.HitPos + tr.HitNormal * 100 -- The origin position of the effect local emitter = ParticleEmitter( pos ) -- Particle emitter in this position for i = 0, 100 do -- Do 100 particles     local part = emitter:Add( "effects/CoolSpark", pos ) -- Create a new particle at pos     if ( part ) then         part:SetDieTime( 1 ) -- How long the particle should "live"         part:SetStartAlpha( 255 ) -- Starting alpha of the particle         part:SetEndAlpha( 0 ) -- Particle size at the end if its lifetime         part:SetStartSize( 5 ) -- Starting size         part:SetEndSize( 0 ) -- Size when removed         part:SetGravity( Vector( 0, 0, -250 ) ) -- Gravity of the particle         part:SetVelocity( VectorRand() * 50 ) -- Initial velocity of the particle     end end (wrapped in a Think function because I want it to keep going until the entity is removed)
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