• SWEP Animation plays half the time
    1 replies, posted
Much like the last issue I posted, my animation plays half the time but then the other half of the time resorts to playing the animation for a split second. Screen capture Works completely fine on single player but not on multiplayer. I've tried putting the animation code on both the server and the client, shared, just the server and just the client to no avail. I have a delay so after the animation plays after the primary attack, the primary attacked can't be used for two seconds. I do this using a timer on the server and using a networkvar to network the change to the clientside file also with the animation.
Maybe you post some code?
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