• DarkRP Jobs.lua Model Scale
    1 replies, posted
Hi I'm trying to figure out how to set the size of a job's/player's model in DarkRP jobs.lua? I've got: TEAM_VIPPLUS = DarkRP.createJob("Rocket Raccoon", {     color = Color(80, 45, 0, 255),     model = "models/zambie/rocket/rocket_raccoon.mdl",     description = [[Hey! Is that a Wakanda manufactured cyber arm?]],     weapons = {"weapon_medkit", "m9k_sticky_grenade", "inferno"},     command = "raccoon",     max = 1,     salary = 150,     admin = 0,     vote = false,     hasLicense = true,     candemote = false,     hobo = false,     category = "VIP+",     PlayerLoadouts = function(ply)         ply:SetWalkSpeed(250)         ply:SetRunSpeed(390)         ply:SetModelScale(0.5, 0)     end }) it seemingly does nothing.
TEAM_VIPPLUS = DarkRP.createJob("Rocket Raccoon", {     color = Color(80, 45, 0, 255),     model = "models/zambie/rocket/rocket_raccoon.mdl",     description = [[Hey! Is that a Wakanda manufactured cyber arm?]],     weapons = {"weapon_medkit", "m9k_sticky_grenade", "inferno"},     command = "raccoon",     max = 1,     salary = 150,     admin = 0,     vote = false,     hasLicense = true,     candemote = false,     hobo = false,     category = "VIP+",     modelScale = 0.5, -- built in     PlayerLoadouts = function(ply)         ply:SetWalkSpeed(250)         ply:SetRunSpeed(390)     end }) darkrp has a built in job model scale, alternatively you could use PlayerSpawn and set the model size in there instead.
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