Super Smash Bros. General v26 - 🃏 THE SHOW'S OVER 🃏
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Super Smash Bros. is a fighting game series created by Nintendo, notable for serving as a massive crossover between all major Nintendo franchises and even many third-party ones. Credited with codifying the "platform fighter" genre, the franchise is directed by Kirby series creator Masahiro Sakurai and takes the fighting game formula in a rather different direction than "traditional" fighters. Rather than a health bar with a set amount of health and the goal of depleting your opponent's to zero before they do the same to you, your vitality is instead measured in a damage percentage: the the more you're attacked, the higher your damage rises. The higher it rises, the farther you fly when hit. Should you be launched far enough off the screen or fall too far from the stage to recover, you either lose a life or your attacker scores a point, depending on the game mode. The controls are also simplified from other fighting games: rather than a complicated input string for executing each attack and different strings to memorise for each fighter, the game uses a unified moveset across all characters where every attack is only a single button press and optionally a direction on the control stick, extrapolating their abilities from there. This makes the series incredibly easy to get into for those who aren't fans of traditional fighting games, while still allowing for enough variety and replay value that players across the world have been hooked for nearly two decades now. Indeed, the series has become one of Nintendo's most beloved and best-selling franchises and each new instalment will always be met with a fresh new trainload of hype.
Currently, there are four different installments, with a fifth just released!
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Here's the legacy lists for 4:
3DS Friend Codes (Smash Bros. Version) - Connect with your Facepunch pals on your 3DS!
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Super Smash Bros. (Nintendo All-Star! Dairantō Smash Brothers)
Platform: Nintendo 64, Virtual Console (Wii)
Original release date:
JP: January 21st, 1999
NA: April 26th, 1999
EU: November 12th, 1999
The one that started it all, the original Super Smash Bros. - nowadays referred to as SSB64 - was a relatively low-key release (at least, compared to the rest of the series). A pet project of Sakurai's, it was originally developed as an entirely original game by the name of Dragon King: The Fighting Game. Fearing that an original fighting game property wouldn't sell well on the N64, Sakurai instead decided to insert existing Nintendo mascots into the game as its fighters, and the concept blossomed from there. Very much a proof of concept compared to later games.
CLICK HERE FOR MORE DETAILS REGARDING 64.
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Super Smash Bros. Melee (Dairantō Smash Brothers Deluxe)
Platform: Nintendo GameCube
Release date:
JP: November 21st, 2001
NA: December 3rd, 2001
EU: May 24th, 2002
AU: May 31st, 2002
Super Smash Bros. Melee was the first installment that was developed "seriously", and it shows. Considered even now the largest leap over a direct predecessor in the series, Melee was where the Smash formula was truly codified. The roster retains every character from SSB64 but had more than doubled to a size of 26, the versus stages more than tripled to 29 (including three from SSB64), and a slew of new modes were introduced, from an upgrade to the arcade mode from SSB64 (now dubbed Classic Mode) to a fuller platforming tour through various Nintendo worlds in Adventure Mode, to themed Event Matches, an expanded Stadium section for minigames, new versus options and crazy modifiers via Special Melee, and so forth. In short, Melee's production value compared to SSB64 was absolutely through the roof and the game holds enough content that many players - even solo ones - who bought it all those years ago are still playing today.
The core gameplay was overhauled with new moves such as side-special attacks, sidestep and air-dodging, and analogue shields (which wouldn't return in later games due to analog shoulders being a GameCube-only thing), along with a whole slew of new items. Thematically, this is where the series' iconic Trophy concept was introduced as an expansion on the handful of fighter info pages and stuffed doll theme of the original, and the game features several hundred to collect. Melee was released in the GameCube's launch window and was a common pack-in title, ending up as the GameCube's best-selling game with over 7m copies. Notably, Melee was created from start to finish in under a year, which led to very "raw" feeling gameplay with lots of strange quirks in its gameplay engine. This - combined with the game's increased speed, more aggressive pacing, and focus towards veteran players - inadvertently led to the game seeing a strong presence in video game tournaments and attracted an incredibly zealous competitive fanbase, albeit with the cost of turning off some more casual fans. To this day Melee remains the most "hardcore" installment of the entire series, for better or for worse. While the game is often seen as daunting to get into for newcomers nowadays, its tournament-focused fanbase has endured for nearly two decades, especially after seeing a massive boost in popularity mid-2013.
Modding of this game may not be as extensive as it is for the titles after Melee, but that did not stop the creation of modpacks such as 20XX Tournament Edition. While it does not touch the overall game mechanics to remain true to the game's vanilla gameplay, the 20XX modpack adds features such as more characters for the name entry, customizable menu music, a stage striking system, replays, hitbox visualization - moreso quality of life changes instead of gameplay changes.
CLICK HERE FOR MORE DETAILS REGARDING MELEE.
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Super Smash Bros. Brawl (Dairantō Smash Brothers X)
Platform: Wii
Release date:
JP: January 31st, 2008
NA: March 9th, 2008
EU: June 26th, 2008
AU: June 27th, 2008
Super Smash Bros. Brawl is the third installment of the series, and in many ways has remained the most ambitious of them all (until Ultimate, anyway). The game is absolutely jam-packed with content, to the point that it was one of only two Wii games to require a dual-layer disc (the other being Metroid Prime Trilogy, a compilation disc of three entire other releases). The character roster had again expanded, this time to 39 (although five characters that had been in Melee were retired), and marked the first appearance of third-party characters with the inclusion of Solid Snake and Sonic the Hedgehog. The versus stage count had itself grown to 41, including 10 from Melee. Pretty much every mode and feature from Melee had returned, with many seeing changes from minor retoolings to major overhauls - for instance, much of the Solo section's content could now also be played in co-op, and Special Brawl was far more flexible than its predecessor with the ability to set multiple modifiers at once. Versus could also now be played online along with co-op Stadium matches using the Nintendo Wi-Fi Connection service, although while a highly-touted feature for its time, in all honestly the online never ran very well and is a moot point regardless now that Nintendo WFC has been shut down for years. Much of Brawl's new content was in the new Vault section, which housed the game's (even more numerous) Trophies, unlockable music tracks (hundreds of them across 38 composers, unprecedented for its time), and a new collectible called Stickers. The Vault also contained albums for screenshots and replay videos players could create, a Masterpieces section that held timed Virtual Console demos of classic Nintendo games, a Coin Launcher minigame for collecting Trophies and Stickers (replacing Melee's simple Trophy lottery), and perhaps most notably, the Stage Builder, which allowed players to make their own custom versus stages out of basic building blocks. For the competitive scene, Brawl fell rather flat due to its slower pacing and the addition of random tripping, an intentional design choice by the developers to combat the possible emergence of a competitive scene, but still provides a unique meta game different from other entries.
Brawl was also very popular for it's incredibly modding capabilities, most notably for the creation of the modification known as Project M. Due to the aforementioned displeasure people had with the slow pacing of the game, modders took it upon themself to see how far they could push the game's engine to make it play more like Brawl's predecessor, Melee. The mod had humble beginnings, with people trying to see if it was possible to revert Falco back to how he was in Melee, and with that being a success, development went on an on, expanding upon Brawl's content and engine with the return of wavedashing, much faster gamespeed, and even adding tons of unique costumes for various characters.
CLICK HERE FOR MORE DETAILS REGARDING BRAWL.
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Super Smash Bros. for Nintendo 3DS / Wii U (Dairantō Smash Brothers for Nintendo 3DS / Wii U)
Platform: Nintendo 3DS, Wii U
Release date:
JP: September 13th, 2014 (3DS) / December 6th, 2014 (Wii U)
NA: October 3rd, 2014 (3DS) / November 21st, 2014 (Wii U)
EU: October 3rd, 2014 (3DS) / November 28th, 2014 (Wii U)
AU: October 4th, 2014 (3DS) / November 29th, 2014 (Wii U)
The fourth overall installment of the series is in fact comprised of two separate releases, the simply-titled Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Colloquially known together as Super Smash Bros. 4 (although Sakurai has said that he himself only considers for 3DS the fourth installment and that for Wii U is the fifth), these two games are indeed better described as two versions of the same game: they share their overall roster, items, gameplay, aesthetic, and foremost versus stages, but differ in terms of the majority of their stage lists, gameplay modes, collectibles, and - as could be gleaned from their official titles - systems of release; on that note, Smash 4 3DS is notable for being the first game in the series to be released on a handheld, whereas Smash 4 Wii U is the first one released in HD. Overall, Smash 4 acted as both a further upping of the ante from Brawl in some ways while also being somewhat of a breather in other ways. Smash 4 came with a massive roster of nearly 60 characters by the time all of the DLC released, some of which being absolute baffling additions with how incredible they are. While Brawl brought in Sonic and Snake (the latter not making the cut for this game), Smash 4 brought in gaming icons such as Mega Man, Ryu from Street Fighter, and even Cloud Strife from Final Fantasy 7.
In response to the fairly negative reactions to Brawl's slower gameplay, Smash 4 had a slightly amped up gamespeed, and even random tripping has been removed. While the gamespeed was definitely raised, it was still kept within the bounds of being a middleground between Melee and Brawl, not being too slow or too fast, but it came with quite a few buffs to certain defense options, to the point that the meta revolved around playing more patiently and slowly as opposed to offensively. Indeed, Smash 4's competitive scene was pleased with the overall game, but later on, shortly before Ultimate's release, a majority of the community was yearning for a faster game, one that wasn't 16 years old.
CLICK HERE FOR MORE DETAILS REGARDING SMASH 4.
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Super Smash Bros. Ultimate (Dairantō Smash Brothers SPECIAL)
Platform: Nintendo Switch
Release date (WW): December 7th, 2018
On June 12th 2018, Super Smash Bros. Ultimate has finally been officially shown for the Nintendo Switch, said to be released on December 7th, 2018. The subtitle Ultimate is no joke, as they decided to include every single character that has ever been in a Smash game, including fan-favourites such as Snake, Cloud, and even Pichu - but returning characters aren't the only highlight here. Aside from Inklings, who have already been teased back in March, added were long time fan-requests such as K. Rool, Simon Belmont and even Ridley. The game will receive continued support through updates and 5 DLC characters, one of them being already announced - Joker from Persona 5. However, the massive roster and the equally impressive lineup of 103 (soon to be 108) stages, Ultimate comes with its fair share of unique content. Bringing back the more traditional classic mode style that was absent from Smash 4, every character now has their own route for classic mode, ensuring that every playthrough would be different from another character's. All Star mode has been turned into a multi-man smash mode, likely a result of the ridiculously large roster, and comes with an all new feature - Spirits! With the removal of trophies, a new way to pay homage to video game icons has been implented in the form of Spirits. From a surface level, they are similar to an amalgamation of Brawl's stickers and Smash 4's custom equipment, using general artwork of different characters instead of 3D models and beng equipable on characters to provide stat changes in VS battles, or the all new Spirit battles. Spirit Battles are what mainly differentiates Spirits from trophies or stickers, by having Spirits not only be included as they are, but also almost each and every single one of them coming with a unique Spirit Battle that tries to reference the characters within the boundaries of Smash. Spirits are also the main focus of the all new Adventure mode, World of Light. World of Light, while coming with a few cutscenes, is not nearly as outgoing as Brawl's adventure mode was, both in terms of gameplay deviations from usual battles and with cinematics. However, World of Light comes with a massive overworld map, filled with puzzles and tons of homages to other games, and of course, hundreds of spirit battles. Despite these new additions, Smash Ultimate came with a noticable amount of content cuts from the previous entries, not featuring long-time inclusions such as Homerun Contest, Break the Targets/Target Smash, or the Stage Builder by the time of release. If these modes are to return through future content updates is not known yet.
The overall gameplay of Ultimate is the closest to Melee a Smash game has ever been in terms of speed. With the return of directional airdodges, with airdodges now being limited to once per airtime once again, less restrictive ground movement, which allows for proper dash dancing, Ultimate is shaping up to be a Smash game with a fast and very offense-driven metagame. It is still very young as a game, but the competitive scene is already embracing Ultimate with all of its additions, changes and core gameplay with open arms.
CLICK HERE FOR MORE DETAILS REGARDING ULTIMATE.
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The Official Site - Take a looksie at all the characters, DLC and spoil yourself the unlockable characters.
Anthers Ladder - This is the perfect place to practice any of the Smash games online. With a (sometimes) helpful chat, and always plenty of people around in most regions for either Ranked or Friendly matches, you're assured games in netplay here. By far the best way to improve your skills.
Smashcords - Join a bunch of Discord servers dedicated to any Smash character in the entire series.
Smashboards - Website with a huge amount of data, guides and information on all Smash Bros games (and lots of speculation as well.)
Smash.gg - Find upcoming tournaments. Don't worry about being good, there will always be people to play and friendly setups for you to practice on with other real humans.
Liquidpedia - Want to know who won that tournament 7 years ago? This is a safe bet of where you could find out that information.
SmashWiki - Like looking up stuff on Wikipedia for your essay that's due tomorrow? You can do the same in here, but chances are you're not supposed to write an essay on the history behind DK's fourth alt skin.
Super Smash Bros. General v24 - Read a bunch of nerds complain about Sakurai.
Smashpunch Steam Group - Join this group to be part of the cool kids club!
Nintendo Facepunch Discord Server - Hop into this server for anything Nintendo related! (Or you just want to chat. Just don't run here for Rust.)
Local Smash Bros Groups - Trouble finding someone nearby who can deal with your turnip spam? Find some more enemies here!
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Netplay Guide
Beefy Smash Doods
My Smash Corner
GimR's Lab
"There's a "View Profile" button but it shows you their Switch profile with their recent games played, not their uploads.
You can follow people but there's no feed for it. Is "Follow" entirely useless?"
If you search by Creator, there is an option that says "People you Follow" and a follow list. If you follow someone, you can specifically search for their new shit. I guess that's about it?
I don't get how you're supposed to use Joker's gun, it just feels like Fox's blaster with a much worse fire rate. Even with Arsene, it doesn't do nearly enough damage or knockback to justify how hard it is to hit someone with imo. What's the purpose?
I feel like Joker is High-Mid tier alone and just flat out Top with Arsene out.
Anyone else kinda share that thought?
Joker without Arsene feels like a slightly better Sheik and that is just sad
The Palutena's Guidance Joker deserved
https://www.youtube.com/watch?v=3YUTDo2SeAY
Yeah, I feel like the only thing that's worth doing is just hoping for someone to hit you as you spam down special. The fact you get armor while doing it is pretty insane, I can't tell you how many times it saved me from people trying to spike me. That being said however he's still definitely my new main, he's just too fun.
I think Joker works fine without Arsene. I actually really like how he changes without it.
His grappling hook is really nice as a anti-air and it being traded off for a Big Hop is a interesting dynamic. Same with his tank damage getting swapped out for a generic counter.
I actually meant that as sad for Sheik, that she's worse than the intentionally weakened form of another fighter.
Yeah Shiek is pretty much a bad pick now that Joker exists, he does everything she does but better.
That Viridi is fucking spot-on, holy shit.
I'm betting on Joker being a B tier.
After playing against way too many Jokers at 4 mill gsp, i'd say right now he's B tier but he"ll drop to C tier when people have solid understandings of him and his playstyle. He has Ness's side b without a great combo off of it which means he has a good delay game only if your enemy keeps running forward, his base downb is useless except on react because you can just be grabbed and it doesn't have a way for you to respond unlike, say, Ryu's focus, and realistically, Arsene is just "run away and wait for the meter to burn".
That all being said, My Smash Corner has already posted a spicy combo for him on twitter. I'd link it if you promise to rid my world of Jokers.
I don't how how Sakurai and his team consistently pull this off, but Joker perfectly puts you in the mindset of the character with how you need to stay one step ahead and get inside the head of your opponent.
He feels really well balanced too, I think he's going to be a popular counter-pick against heavy hitters. One or two solid Fsmashes from the right opponent fills up RG instantly.
Animation is half the work there, and Smash's animation team is incredibly talented.
Is there a way to view my content beyond just manually searching for it? I'd love to see if people are downloading the maps and Miis I've made.
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Same energy
The divide between C-list and A-list celebrity has never been more clearly shown
Gonna have to elaborate on that
I kind of think of it you say 'hey look, it's X from Y' to a general person and they say "what's Y and who's X?" then it's C list
So Nintendo is removing stages containing the Trans Rights flag stages for being 'political':
https://twitter.com/WarmSafflina/status/1119161232370483200
https://twitter.com/WarmSafflina/status/1119293363667136512
Mark Hamill isn't a C-list celebrity though, he's insanely prolific as a voice-actor and is literally Luke Skywalker. This is more obviously another case of a company not bothering to reach out to certain people to return for voice-acting.
Mark Hamil isn't the C-list in this case though, it's Xander Mobus. And yes, Smash is a B-list in this case.
It's kind of weird to say that about Xander solely because it feels like he's just saying "check this out this is weird".
Also, come on be realistic, videogames aren't a niche thing anymore, Ultimate has (if this site is to be trusted) 12 million+ sales worldwide.
but 9/11 is A-OK guys
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