I am making a SWEP using the default SLAM model and animations.
But I have encountered a problem.
When switching between the Detonator and Stickwall-SLAM animation, it spawns the SLAM model in the air and moves it in the player's hands.
I guess there just isn't a proper animation for switching between Detonator and the Stickwall SLAM.
My question now is, if it would be possible to completely reset the viewmodels animation.
So it looks like I just equipped the weapon, so I could play the animation correctly, because it works then.
I am using a workaround which I don't enjoy right now.
It forces the player to switch weapons back and forth, to fix the animation.
I don't know how you are attempting this as you haven't posted anything for reference in order to help.
But you can always use WEAPON:SendWeaponAnim( ACT_RESET ) or ACT_INVALID.
I don't know if this will work, you can always use the WEAPON:SetSequence version ^.
~ I am probably wrong, but I don't know how you are doing this.
The code is too long to post.
I am just using SendWeaponAnim together with the ACT_SLAM enums, which are causing this issue, I need to resolve.
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