render.RenderView failing to render at large distances
4 replies, posted
I'm experiencing an issue with render.RenderView.
When I set the origin to an area relatively close to the player, there is a live view of the camera.
But when I set the origin to a distance across the map, the render.RenderView fails to render a live view and it renders a static image or pure black.
I'd appreciate assistance with this issue.
Thank you all.
This is certain to be issue with player PVS. You need to add one more PVS for player
I see. I have follow-up question to that.
How would I make util.effect work with this?
I'm trying to create an explosion effect at the side of the camera but it is not appearing in the render.
Thank you for the solution with the PVS, that has worked for the first issue.
Possibly it can be a setting in render.RenderView.
Maybe `drawhud` or `drawmonitors`
Thank you but it does not seem to be either of those.
For context, the effect that I'm trying to render is drawing a line using the render.DrawBeam function in the Render() hook.
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