• Map Issue
    7 replies, posted
https://files.facepunch.com/forum/upload/250152/b78554cf-2b35-4b9c-8be8-1df78afd9722/image.png I get .vmf of map from workshop and after little edition this turning into: https://files.facepunch.com/forum/upload/250152/8b40b114-8838-4ee5-bb6e-3d4fbb7aa698/image.png How to fix this?
Either you broke area portals or the decompiler missed something or something different
Before: https://files.facepunch.com/forum/upload/250152/e62bb92c-2961-41cd-81d7-7b99f91966d8/image.png After: https://files.facepunch.com/forum/upload/250152/e1177617-c494-4c67-ae75-8fdbbcdeeca8/image.png
okay...and how???
Searching in google.
Even if you manage to fix the problem by finding the solution easily, it's a common thing to post it. Imagine someone having the exact same problem one day, only to be greated with a big "FUCK YOU, USE GOOGLE" instead of a straight answer.
Lol guys I didn't remember where it was but I can explain in .. steps: (This steps for Hammer Editor) 1) Run map 2) Map -> Load Pointfile (If it exist then Hammer suggest you default path to open it) 3) Get coordinates from map render log Some shit of this: ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity light (-1607.69 -1094.12 -183.00) leaked! 4) View -> Go To Coordinates -> Paste the coords 5) And try to fix it. If entity usually you need to delete that if else then other shit. This is how I fix the map. Probably can help you: https://developer.valvesoftware.com/wiki/Leak So guys every leak problem can be individual and I can't give answers to all issues and you must search exactly your problem.
Like, your map not gonna work properly anyway if you have any leaks on it.
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