• Can we get a rebalance of the Node's spawning in each area (unfair node spawning
    3 replies, posted
@helk can you please check out the spawn cycle of all biome Currently the snow area is just so saturated with nodes while desert or the green area are starving The current result is that the main party's are building there for that reason The nodes are spawning in huge numbers and re-spawning faster then you can farm them This has been for months now and the current result if 2 different groups are building on the server for example: 2-3 groups are hoarding the snow with 8-10 people (they leave each other alone and farm in mostly peace) Building complete main-base with 8-12 furnaces and make a unraidable base because the amount of resources of nodes While 2-3 other groups are in the desert fighting over the little nodes that there is and basically are node starved. This creates a unbalance on all servers, you shall see that the people in the snow are faster in everything, raiding wise and defense wise. I thought and from what i read always from past patch / devblogs Desert has more chance of sulfur Snow More chance for metal Green more stone. But somehow the snow is getting that much nodes that it doesn't matter. Can you please re balance the spawning off the nodes so each area has a equal number of nodes Below a screenshot from snow area... count the nodes and try to find that in the desert or green ..... https://i.redd.it/1h01swj735u21.png
If I am not mistaken, that is procedurally generated and is random per map
This is for month's so and i am playing allot of different servers, Procedurally generated maps are still using a template to generate it. Someting changed in the last maby 6 months then it went to extreme for the snow side and desert / grass faded away with the nodes
As for the absence of players in that area more nodes tend to spawn
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