A ragdoll I recently ported and rigged is having a issue behaving physically.
I made it so it has this default pose in blender (To make it lets painful to port the rest of the models.)
(Example here.)
https://files.facepunch.com/forum/upload/465814/ad4fa643-37ff-4a81-be42-7b3dc17a48e2/image.png
However in Garry's Mod the model is force into the default pose and the ragdoll reacts violently to physics themselves. (One of his fingers bend painfully too.)
https://files.facepunch.com/forum/upload/465814/d5b98a0a-5704-42e2-9563-8da88ed46a1e/image.png
Now I tried using crowbar to generate defined bones to which replace the old ones in the QC but it still misbehaves.
Also just a small notice, I also adjusted the default pose of the physics model which after applying the armature it removed all of its weights (Which I carefully reweighted.)
https://files.facepunch.com/forum/upload/465814/45de1e45-5018-420b-908b-58b82e54d683/image.png
Here's the phy model if you wanted to see it.
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