SHOVEL KNIGHT IS A 3D GAME?! Its Own Developer Explains - Boundary Break
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https://www.youtube.com/watch?v=vjENktnbCaE
So basically Enter The Gungeon:
https://i.redd.it/em86tfdllp5x.png
Though gungeon does some really cool 3d effects with certain objects that really make them pop.
The weirdest part is that you can actually play 3d EtG in Strafe, and it sort of works as a 3d game too.
I love when games do these camera tricks
http://i.imgur.com/o7Jdqtu.png
In a Link Between Worlds, everything including the world is actually tilted back so it looks good with the static top down view
Enter the Gungeon is a 3d game that uses sprites. Shovel Knight is a 2d game that is arranged in 3d space.
Using Unity or UE4 pretty much means that the game have to deal with 3d space no matter what. Might as well make use of them.
Unity has a 2D mode but I've heard it's not great. There's no need to bother using the 2D mode since you can just set everything to align to 0 on one axis and you get instant 2D, plus you can position things in front of and behind the play area to get a 3D depth effect without needing to fuck around with parallax scrolling, though you can still use parallax scrolling if you want.
I had always assumed Shovel Knight was 3D because of the cool parallax stuff.
Now THIS is surprising and I'm going to return to EtG with a completely different mental view of the game after seeing it. Wow.
I’ve used their 2D mode to make this dumb scene and it’s still technically 3D it’s just layer of 3D space on one axis.
https://youtu.be/jmi3VayUWM4
https://files.facepunch.com/forum/upload/1844/1b431d4e-1718-4d9f-9375-cb150484b36d/image.png
https://files.facepunch.com/forum/upload/1844/af469b59-d9aa-49b0-b7eb-6c8f003416b3/image.png
If I understand their technology correctly anyway.
Now I wanna see a 1D game that is actually 4D
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Fun fact, Web browsers are 3D too because it's faster to hardware accelerate 3D than compute 2D. A couple years ago Chrome Canary had a weird bug that rotated the entire web page in 3D space so the entire page was squished on one side.
If I understand it correctly, CSS's layering physically layers elements on top of each other in 3D space.
Firefox used to have a 3D preview feature that could show you how the DOM elements were layered too. Mozilla dropped it as honestly it wasn't the most useful thing, and I expect the changes to their renderer in version 47 it was because it just didn't work quite right. There used to be addons for it on 47+, but last I checked Quantum broke the best one when it added multi-process support.
Wow, this blew my mind, I didn't suspected the game was 3D aside from the Orange item.
The Saturn used distorted sprites for it's "quads".
You can manipulate what is above/below other items withe z-index rule. CSS also supports 3D transformations.
You know what? STRAFE wasn't perfect, but I had fun with it.
Man the 3D view was dope. Never actually used it for development (no wonder why they dropped it), but it sure looked cool.
https://www.youtube.com/watch?v=zqHV625EU3E
It reminds me of the 3D mode dev tool Firefox had a while back. Unfortunately they got rid of it.
https://developer.mozilla.org/en-US/docs/Tools/3D_View
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