Star Wars Battlefront 2 (2017) Strikes Back - JackFrags
23 replies, posted
This is the first time he's played the game since November 2017, so it's essentially a new perspective to the game.
https://youtu.be/9S-DzAnmgTE
I recently tried playing it again after not playing it since the week of release. it's alright. The progression system makes starting out really rough, the maps range drastically in quality, and heroes feel overbearing at times but the moment to moment gameplay is solid. For the $5-$10 it routinely goes on sale for I'd say it's worth a look at the very least.
It's a shame EA fucked this game over at launch. It's actually good now, from what people have told me. If they had launched it in the state it is now, nobody would have complained to the extent that they did. It boggles my mind that EA forced them to make the game P2W, when Fortnite, Overwatch, and the like have proved that cosmetic-only micros are the way to go.
And despite Microtransactions being present, there is still less content and gameplay features than BF2 2005.
Fewer heroes, fewer planets, fewer maps, and you still can't hop into vehicles and board motherships. Really isn't worth it until they match or exceed the bar that's been set.
Tbh as much as Battlefront is supposed to be casualized as hell for the mainstream Star Wars audience, I don't see how they couldn't just shove in Battlefield's gameplay style of bog standard infantry and vehicles laid out in the sandbox on top of the heroes system? It would be the one instance where a literal reskin would actually work really well.
Plus the modding for BF2 OG is really awesome. So many custom maps and sides and all that stuff.
Picked it up for 5 bucks to play with friends.
I honestly wish it was a reskin of battlefield 5. While by itself its not bad, it just feels like a beta at the moment. Heroes and certain vehicles are unfun to play against (atsts literally tank tons of hits, anakin absolutely destroys everyone) and its even missing the ability to leave and join squads like in bfV. Yes, even queuing as a 4 man stack we ended up in different squads a lot of times.
It's a pretty gorgeous game but it just needs the love and attention that it should have gotten during development. It very much feels like an early access game or a beta weekend.
I've played it a few weeks ago but I couldn't get into it. Performance was weird sometimes, game can get super bright in fights (I don't know if that was a bug), the card system still feels unfair to new players and they shouldn't have included it in the first place (thanks EA). Space Wars are awesome, really got immersed there, it"s very pretty and some maps are pretty cool.
I prefer the old games tbh.
For 5 bucks during the easter sales it wasn't a bad deal. It's better than what i've played during the beta period and the new progression seems like something that should've been in from day 1.
It's an absolute eyecandy for star wars fans but it feels like the concept's not fleshed out enough.
There's more gameplay features in 2017 than 2005, I don't know how much you view the orignal through nostalgia goggles because every damn person does. THE ONLY thing I can think that 2017 lacks to 2005 is being able to enter into vehicles present on the field. More heroes? Nope, they have the same amount of heroes per side. Fewer maps and planets? That's true but only slightly the numbers are between a 3-4 number difference. Boarding motherships only came in one gamemode in 2005, and it wasn't good. It was incredibly basic and simplistic. Compared to CS for 2017, you got from command post capturing phase to a ship boarding phase that actually has you going through areas of the ship and not into a single room with 4 doors.
Gameplay wise there's more holdovers form battlefront where you have 4 class system. But all 4 classes are capable of doing multiple roles
Specialist - Blind enemy sensors, be snipers, anti-hero units,melee builds
Assault - Mostly straight forward
Officer - Support hero mostly
Heavy - Anti-infantry and can operate in an anti-vehicle type of role.
Unique classes are
Wookiess,SBDs,Deathtroopers,Flametroopers,ARCs, and Commando droids
Jumptroopers all funcition similarly though differ in how good they are with only the FO and Imperial Jumptroopers being meh.
2005 has 4 basic classes and 2 unique classes to each side.
2017 has 4 basic clases and 1 Enforcer ,1 Jumptrooper , 1 Infiltrator(currently only CIS and Republic have Infiltrators.)
this rounds out to 2017 actually having more classes than 2005.
Though I dislike starcards, and believe a more varied loadout system should exist. They all offer multiple ways of actively playing each class you have, I can kit out exclusively for anti-infantry as a heavy or anti-starfighter/vehicle. I can run a less close ranged assault class or run one that benefits from being in your face, and so forth. There is a lot more gameplay depth in 2017 than 2005. The only big difference in these games at all is the more lack of vehicles than anything, and less sandbox styled maps.
2017's Micro transactions are literally something you don't need to buy. Like at all, if you honestly played like 2-3 hours every so often or even a day(if you like it) you'll get enough credits to get the skins you want.
Plus even though Enforcers/Infiltrators share star cards, they play almost completely different, with different powers and weapons.
Wookiees are the only exception. But generally enforcers "play" similar in some fashion.
SBDs are great for single target enemies.
Deathtroopers are good for single target, but their imploder reveals enemy units, making them useful for snuffing defenses
Flametroopers are great at anti-hero and close range combat, as they should be.
Wookiees excel at defense and their bowcasters are devastating at close range
ARCs are god tier at the moment, capable of destroying enemy heroes,units and vehicles for some odd reason.
Commando Droids are melee focused, their sword recharges very quick and they have sliding dashes. Sword on the 3rd strike knocks enemy units down and can throw heroes on to their ass if they get chained by it.
Damn that's a good write up, made me want to play the game even more . I didn't know they added some of that stuff.
I've only played the original beta and haven't really followed the development since.
Someday I really got to get this game, even if just for the space combat stuff. I really liked the space combat in the beta. It was way more fun than newfront 1's fighter combat.
2017 isn't bad from what people say. They only remember that 2005 having like a few extra Clone War heroes like Aalya,Mundi and Jango or it's painfully bad space combat and ship boarding. For a game that came out in 2005 it really pales when compared to games like Jedi Academy which came out 2 years prior and not only looked better, but played better too.
My issue with getting into this game is that I'm getting killed by people with fully upgraded cards, they have advantages over me that's not entirely skill based, shit like increased cooldown rates and what not, it's garbage and it hurts the feel of the game for me.
Star cards REALLY have no general factor on your playing through.
You can run un-upgraded cards and still be useful. Heroes is where the cards actually hold more importance sense only 1 hero has full HP regen, that being Bossk.
Otherwise most your other starcards aren't straight CD reductions, they're more often either percentage based,increased time, or similar. My loadout I use for my specialist is
Bounty Hunter - More BP
Marksman - Instant cooldown flush on HS kills
Improved Shockgrenade - Increases duration
Still has a generally shit feeling about them though, something I can't easily shake off.
I'll forever be salty about the lack of droidekas though
Never say never.
I won't say never, but I doubt it's ever going to happen.
i had no issues with star cards when i first started playing (since around february). there's no star card that directly increases how fast you kill somebody or how much you can tank from another player, most of the stat increases instead change the frequency you kill people. so instead of killing 1 person with a grenade every 20 seconds, you can now kill 1 person with a grenade every 16 seconds (only an example. i don't even think improved thermal detonator card for assault affects cooldown time, even though it says it does.)
the biggest "issue" are weapon unlocks. some guns are just straight better than others, especially since the default blasters don't have any kind of modding like the unlockable weapons do. once you learn that you don't actually need to kill x amount of people, you only need to get credit when they die, it takes a hell of a lot less time than you'd think.
In any case, something feels off about the game, I don't know what it is but it's stopping me from enjoying it.
They lost a huge group of people willing to buy the game early on with all that micro transaction shit.
Now everyone has moved on, they're trying to bring people back and go 'hey we've improved'
According to the devs, last month they hit their 2017 launch player count again.
Mind you the game was on sale for like $5 so yeah.
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