Yeah EA you also said single player games are dead so I don't think anyone cares what you think about the "old way" of doing things.
Maybe for you lads
The new way of releasing games isnt working too well either
You should expect that we'll start to test things like soft launches—the same things that you see in the mobile space right now.
Hope you guys like paying $60 + endless micro transaction lootbox bullshit for games that are completely unfinished on launch!
I said this when they stealth launched Apex, you don't need years of launch hype to get a game off the ground you never really did to begin with but that's besides the point, you just need to make upfront payments to some streamers and they'll do your advertising for you.
Except for the games where it clearly is still working like Spiderman, God of War, Mario Odyssey, Resident Evil 2, Kingdom Hearts 3, Breath of the Wild.
I heard Fallout 76 and Anthem aren't doing too well though, hmm?
Hope they decided to adopt the new revolutionary model of selling games. 60$ to see it on the store, 60$ to download it, and 60$ to actually play it. Oh and every 50 key presses of the letter w costs 90 cents.
In other words: the old ways don't work because they aren't endlessly channeling your money into our bank accounts
Fcuking good, make your shitty live service games F2P like they should.
"It's not that the game sold poorly because it was bad, it's because the marketing wasn't good enough"
Or maybe stop rushing out a bad game.
If only singleplayer games weren't dead and people would unconditionally love our 60 dollar microtransaction-filled online game that has no variety or worthwhile loot or satisfying gameplay loop or good worldbuilding or anything to make it worth playing over Warframe. If only those gamer ingrates gave us another 5 years and a couple million microtransaction moneys to make the game actually worth its price.
Ironically the games that tend to TRULY deserve the 60 dollar price tag are those that never cost 60 dollars such as Gmod and Factorio.
"Andrew Wilson and EA creates a problem that fucks themselves over and blames it on everyone else but them"
Wasn't Anthem intended to be done with a GAAS model?
Shittily, because the game was you know. Not good, but intended to be done under the "new way" either way?
Maybe EA should just make games that people want and ask for.
But they'll never do that as they can't bleed their players dry with Microtransations, loot boxes, and all the other shit that ruin video games.
No one asked for Anthem, and it seems like that BioWare did not ask for it seeing as how they're currently treating the game.
Honestly hope that BioWare makes a comeback and make games the way they used to, but that BioWare had died a long time ago.
"Am I out of touch? No, it's the customers who are wrong!"
So exactly like they did with Anthem?
These Ea goons really do think we're nothing but stupid, gibbering, money-spewing wallets they need to herd into enclosures so we can be milked of cash.
I wish more people would copy Star Citizen's alpha release model: frequent builds to a player community that gives feedback the devs listen to (when it isn't retarded Ideas Guy wanking).
I'm NOT talking about SC's crazy crowdfunding model or the hairy rollercoaster ride that is its development model, so nobody get crazy now. I'm talking about pushing out builds of the in-progress game and letting the players try, and listening to them when they respond. It's a hell of a lot better than the "old" way of not letting anyone see until it's in late beta and it's too late to change anything, and then shoving it out on the day of the deadline no matter how shit it is (Apex is an exception, it turned out to be really good even though it wasn't revealed until it was live).
Games need to spend more time in the oven being played with by players, and games as a service have even less of an excuse since they should be testing the infrastructure while playtesting the game itself. Anything to reverse the trend of shipping out mid-beta games as finished without a hint of shame.
I doubt that would have worked if it wasn't F2P and actually a pretty decent game.
This is why I don't buy EA/Origin titles anymore for years (BF1 being the exception).
Lackluster games, shady business practices and they treat their devs like their playerbases, like dirt.
Pair that with their horrible micro-transaction financial framework they seem to want to expand upon, no thank you, I stay gone.
It's funny because the last thing I bought from EA was the Xbox One BC version of SSX 3.
Star Citizen is not a case study in how anything should be done in the future, in its entire scope it is a completely unique scenario that they have effectively guaranteed will never be done again.
Even in the context of public alpha player access they have only proven how detrimental it can be to development timelines. Player testing is something every major studio does internally, the key question is if the managment actually listens to the input.
The moment a competent studio actually does, it'll be a better and different model.
I wouldn't advise anyone repeat SC's model 1:1 even in releasing builds for player testing, namely doing it as such an early alpha stage when they haven't even implemented the pre-preconditions for the main game loop. You're right that releasing too early is a burden on the development cycle, though I would argue that SC's development timelines are less affected by the need to deliver player builds than by other factors caused by their, shall we say, unique situation.
But pushing closer to that and away from "release demo labeled beta testing" style releases, yes please, just not too close.
Same reason aswell.
I think the last game I bought was NFS 2015 and it was in discount, and I really wanted it. Apex was free so ehh.
I'm not interested in Star Wars, and even if I was, we all know how it went with the MTX side of things. Battlefield bored me as far back as 3, and 4 wasn't as fun as I thought, and the later ones like 1 and 5 aren't to my liking in terms of historical theme. Looks like they didn't do to well with mtx shit either.
Anthem was a disaster. Period. But it really didn't seem special at all, even when in development.
All of this coupled with knowing its EA we're dealing with? Yeah, nope.
60$ forever early access + microtransactions live services, mmmmm.
"Vote with your wallets" hasn't worked in gaming since the whale-centric business model emerged. You can vote with your wallet, sure, but you have to keep in mind that your wallet, and the wallets of those who agree, are few compared to the ~100 million players engaged with the FIFA franchise.
I know this is defeatist as hell but it's hard for me to think of a way of confronting them.
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