• Having troubles with "PhysObj:ApplyForceOffset" and custom entity
    1 replies, posted
Having trouble with making vehicle hover with "ApplyForceOffset" Actually I check distance between line start and line end(With trace) and then apply force from wheel position, and then it jumps like that: GIF I need it for making suspension for car Is there any ideas to fix that? (code with aplpying force, if needed) local dist = self:GetBonePosition(self:LookupBone(wh)):Distance(tr.HitPos) self.Wheels[wh.."_Lerp"] = !self.Wheels[wh.."_Lerp"] and 0 or Lerp(.1, self.Wheels[wh.."_Lerp"], (self.WheelRadius-dist)) PhysObj:ApplyForceOffset( Vector(0,0,self.Wheels[wh.."_Lerp"]*1000), self:GetBonePosition(self:LookupBone(wh)) )
Just from the GIF looks like your wheels weigh too little, and are actually folding/collapsing under the vehicle's weight.
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