Hello! this is my first attempt at editing or making a map and I have done everything I believe I needed to but when I try to compile it it says "the command failed. Windows reported the error: "The system cannot find the file specified"
I think I added the parameters right but im not positive, these were the parameters the map maker said to use
vbsp
-notjunc
-AllowDynamicPropsAsStatic
-NoDefaultCubemap
vvis
vrad
-both
-final
-AllowDynamicPropsAsStatic
I get this in the files
reading c:\users\gobli\onedrive\desktop\truenorth\rp_truenorth_v1a_kalypso.bsp
Error opening c:\users\gobli\onedrive\desktop\truenorth\rp_truenorth_v1a_kalypso.bsp
but I do not have a bsp for my version only the vmf
this is the compile logs
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: "rp_truenorth_v1a_kalypso-game" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" -notjunc -AllowDynamicPropsAsStatic -NoDefaultCubemap
Failed to load keyvalues file cfg/mount.cfg!
Valve Software - vbsp.exe (Apr 23 2019)
Command line: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" "rp_truenorth_v1a_kalypso-game" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" "-notjunc" "-AllowDynamicPropsAsStatic" "-NoDefaultCubemap"
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso"
Valve Software - vvis.exe (Apr 23 2019)
8 threads
reading c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso.bsp
Error opening c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" -both -final -AllowDynamicPropsAsStatic
Valve Software - vrad.exe SSE (Apr 23 2019)
Valve Radiosity Simulator
Command line: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" "-game" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso" "-ldr" "-final" "-AllowDynamicPropsAsStatic"
usage : vrad [options...] bspfile
example: vrad c:\hl2\hl2\maps\test
Common options:
-v (or -verbose): Turn on verbose output (also shows more command
-bounce # : Set max number of bounces (default: 100).
-fast : Quick and dirty lighting.
-fastambient : Per-leaf ambient sampling is lower quality to save compute time.
-final : High quality processing. equivalent to -extrasky 16.
-extrasky n : trace N times as many rays for indirect light and sky ambient.
-low : Run as an idle-priority process.
-mpi : Use VMPI to distribute computations.
-rederror : Show errors in red.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
Other options:
-novconfig : Don't bring up graphical UI on vproject errors.
-dump : Write debugging .txt files.
-dumpnormals : Write normals to debug files.
-dumptrace : Write ray-tracing environment to debug files.
-threads : Control the number of threads vbsp uses (defaults to the #
or processors on your machine).
-lights <file> : Load a lights file in addition to lights.rad and the
level lights file.
-noextra : Disable supersampling.
-debugextra : Places debugging data in lightmaps to visualize
supersampling.
-smooth # : Set the threshold for smoothing groups, in degrees
(default 45).
-dlightmap : Force direct lighting into different lightmap than
radiosity.
-stoponexit : Wait for a keypress on exit.
-mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
-nodetaillight : Don't light detail props.
-centersamples : Move sample centers.
-luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).
The number specified must be less than 1.0 or it will be
ignored.
-loghash : Log the sample hash table to samplehash.txt.
-onlydetail : Only light detail props and per-leaf lighting.
-maxdispsamplesize #: Set max displacement sample size (default: 512).
-softsun <n> : Treat the sun as an area light source of size <n> degrees. Produces soft shadows.
Recommended values are between 0 and 5. Default is 0.
-FullMinidumps : Write large minidumps on crash.
-chop : Smallest number of luxel widths for a bounce patch, used on edges
-maxchop : Coarsest allowed number of luxel widths for a patch, used in face interiors
-LargeDispSampleRadius: This can be used if there are splotches of bounced light
on terrain. The compile will take longer, but it will gather
light across a wider area.
-StaticPropLighting : generate backed static prop vertex lighting
-StaticPropPolys : Perform shadow tests of static props at polygon precision
-OnlyStaticProps : Only perform direct static prop lighting (vrad debug option)
-StaticPropNormals : when lighting static props, just show their normal vector
-textureshadows : Allows texture alpha channels to block light - rays intersecting alpha surfaces will sample the texture
-noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world)
-nossprops : Globally disable self-shadowing on static props
** Executing...
** Command: Copy File
** Parameters: "c:\users\gobli\onedrive\desktop\kalypso networks\rp_truenorth_v1a_kalypso.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_truenorth_v1a_kalypso.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_truenorth_v1a_kalypso"
The execution parameters are in the wrong order or otherwise messed up, what does your run map configuration look like?
For VBSP you need a space between $file and -game
Just copy-paste the whole bsp_exe, vis_exe, and light_exe parameters (in text form) here, and I can probably get them in the right order for you.
for bsp_exe I have this: $file-game $gamedir $path\$file -notjunc -AllowDynamicPropsAsStatic -NoDefaultCubemap
for vis_exe I have this: -game $gamedir $path\$file
for light_exe I have this: -game $gamedir $path\$file -both -final -AllowDynamicPropsAsStatic
for copy file I have this: $path\$file.bsp $bspdir\$file.bsp
for game_exe I have this: -dev -console -allowdebug -game $gamedir +map $file
and I have bsp_exe unchecked since it was like that when I first opened the run map configuration
(this is not my map so I figured to keep what was checked checked and what wasn't not
the -game I didn't touch it was like that when I originally opened it so thank you! I will be waiting for a response to save my life!
Thank you so much! I will be sure to let you know if they work, I was told to scrap my project and start a different one. I will be sure to ask for more help if needed but I believe that will work since I don't know much and started a few days ago learning hammer. You are a life saver if that works!
I still get an error of "the specified file cannot be found"
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