I'm just attempting to get a basic understanding of how the function works. I wrote a simple code:
function removeweps()
for _, v in pairs ( ents.FindInBox(Vector(-3615.137939, -4352.076172, 277.606934),Vector(517.774475, -7289.652344, -128.356369)) ) do
if v:IsWeapon() then print("hello world!")
end
end
end
and it isn't printing anything. My assumption on how it works is you take one point of a map and another point of the map and gmod draws an invisible box and then checks that box for entities. I'm putting a weapon in the middle of the two points and it isn't doing anything. What do I not understand?
If I didn't miss anything, FindInBox still requires vectors to be as minimum and maximum.
That means FindBox can be interpreted as Vector1 - Vector2.
so if Vector1 is higher than Vector2 that will fail.
You need to move all minimums and maximums to different vectors.
Example:
Vector(4,-2,10)
Vector(7,-40,6)
In FindInBox you should move values to have this:
ents.FindInBox(Vector(4,-40,6),Vector(7,-2,10))
Try doing the same with your vectors
If I understood correctly:
function removeweps()
for k, v in pairs(ents.FindInBox(Vector(-3615.137939, -7289.652344, -128.356369),Vector(517.774475, -4352.076172, 277.606934)) ) do
if v:IsWeapon() then print("hello world!")
end
end
end
It still prints nothing.
if I reduce it down to just
PrintTable(ents.FindInBox(Vector(-3615.137939, -7289.652344, -128.356369),Vector(517.774475, -4352.076172, 277.606934)) )
then everything prints just fine. I'm going to try
function removeweps()
for k, v in pairs(ents.FindInBox(Vector(-3615.137939, -7289.652344, -128.356369),Vector(517.774475, -4352.076172, 277.606934)) ) do
if v:GetClass("spawned_weapon") then print("hello world!")
end
end
end
I will reply with results
This is false, the function orders the vectors for you.
Then why he had a problem?
Because IsWeapon() returns false for non weapons, and the box had only non-weapons? (spawned_weapon and spawned_shipment)
Their first stop in debugging should've been to remove the IsWeapon() check.
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