Clientside or not, is there any way of transferring decals from an entity to another entity?
The player ragdolls seem to retain the decals from their player. (Example: Player gets shot in chest, they die from fall, ragdoll has blood shot on chest)
The only things I could find in the wiki page were util.Decal and util.DecalEx. I'm thinking of it maybe using these being possible but complicated.
Entity/SnatchModelInstance
Thanks, mcNuggets! Wasn't really clear on that being the one I needed. :\
I also wanted a version that doesn't get rid of the previous instance when applied, but I guess I'll have to go with a temporary fix for now.
is there a shared or serverside version of SnatchModelInstance?
don't think so, just network it to the client.
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