Hello there,
I'm currently working with the darkrp talktorange chat commands. My objective was to establish a secondary colour before the 'text'.
local function Yell(ply, args)
local DoSay = function(text)
if text == "" then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", DarkRP.getPhrase("arguments"), ""))
return ""
end
DarkRP.talkToRange(ply, ply:Nick() .. ": ", "[Yell] " .. text, GAMEMODE.Config.yellDistance)
end
return args, DoSay
end
DarkRP.defineChatCommand("y", Yell, 1.5)
DarkRP.defineChatCommand("yell", Yell, 1.5)
Never-mind with this, I simply made a copy of DarkRP's sv_util.lua and copied the functions for "talkToRange" and then changed it's function name to whatever and then it's RGB code to my preference.
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