• Saber Interactive tried to do a Half-Life 2 Remake
    49 replies, posted
https://www.gamewatcher.com/news/world-war-z-studio-half-life-2-remake What could've been...
https://files.facepunch.com/forum/upload/1591/35780552-1e3a-4d5d-a039-a51a0d2e1947/image.png
Probably for the best.
Unfortunately, the response from Valve was, "..."
A half-life 2 with better outdoors visuals and better driving would have been nice.
Unfortunately, the response from Valve was, "Sorry, if we're going to do it, we're going to do it internally." So never.
Saber also made Halo Online, and seeing what they did the Halo Engine, yeah, glad they didn't.
I don’t know if I’d even want a HL2 remake. Just going through that series again and still never knowing the ending seems depressing.
3 dots, Yeah right. More like ".."
Are you referring to what they did to the Halo 3 engine in particular? What they did to the engine was meant to ease development without having to repackage map files every time they added/made changes to the tags.
While that is true, the back end is put together with ducktape and would've came crashing down if it ever released.
except they did H2A. Halo Online was an unfinished beta.
Oh Saber, just make your own Half-Life 2 game, then. You can switch genders, that will make you popular with the press, too.
While that is true, how they did a lot of things just seems they tape things to the engine rather than actually put them in correctly. While H2A is great, part of the reason I play HL2 still is mods. And if they did the same half-ass slap shit ontop of the engine instead actually putting it into it, it most likely would've been bad for that.
It's kind of odd considering that they had almost no issue with Black Mesa, and eventually even let it get greenlit and sold. If I recall the only thing Valve didn't let them do was put "source" in the name" . Granted blackmesa was in developmental hell for a very long time, and was basically put together entirely by volunteers all over the world, so it might have been a case of "well they already made it without any of our support or money, so we might as well run with it" kind of thing.
I'm pretty sure that if Valve wanted to remake/remaster HL², they already would have. They must have all the original textures/sculpt/high-poly stored somewhere, they already have an engine branch more than capable of rendering good outdoor scenes, a decent real-time shadow system to complement baked radiosity, lightmapped models, hell, they have tons of high-quality assets that can be re-used, and more. And that's only using the existing branches of Source. Seeing as "Keep away from fire" implemented deferred lighting and PBR in Source, or just Source², they could probably remake HL² pretty easily. But, sadly, There's more chance that a Epistle 3 fan-project get released before any remake or sequel would. At least they're fine with fan-projects, i guess.
Bungie's game engines were not works of art by any means. 343 and Splash Damage are having problems right now trying to make Reach work on Windows because versions of the engine past Halo 1 were never designed to be ported off the consoles.
Apart from Cinematic Mod, which strays very far from the source material which isn't for everyone (which is totally fair). The Community did a good job with some refreshes of the HL2 Saga as several mods are there to choose from. So nearly as always, Valve left it alone and the modding community is picking up the slack.
Maybe I'm too bias, but I've been in to many convos with Eldewrito devs bitching about what saber did to the engine.
Two words: Epistle Three. I'd argue knowing it is depressing, as with any Lost-esque "let's keep raising questions for as long as we make this thing" writing. Despite an abundance of open world games, there isn't really one which would be set in a dystopian city like Half-Life 2. So I think there's tons of a potential for a re-imagined Half-Life 2 in this modern "open world" fashion. Come to a city, look for clues to find the Resistance, learn to distract cameras, escape cops, etc. Blow up an important building of your choosing, start the riot, fight your way into the citadel and blow it up. Revisit the familiar locations now extended and with more randomized paths to completion and more agency in the world. Would be lovely, I think.
I mean, Half-life ² was literally updated by the community because the steampipe update broke a lot of shit.
Valve should just sell the rights to another studio that actually wants to make time for half life. They could clearly give less of a fuck about the series or anything having to do with it.
But why? Why does another studio need the rights? Why not just make your own IP and use half-life design tropes
Fakefactory was the best HL2 modder and the fucking community ran him off, Ungrateful shits.
Anything specific that they complained about?
As much as I want to see another Half-life game, I'd rather it would be from Valve and not another company. And I doubt Valve would want to give another company free reign on one of their most precious IPs.
Remaster HL2 for unreal, make it epic games store exclusive. Then have steam client launch through unreal store.
Because i really wanna see half life 3 happen, if they could stay true to the lore id be open to that idea.
It wouldn't be the Half-Life 3 you want and the lore guy left Valve a while ago already.
IIRC they removed parts of code just to recode them but a lot more poorly implemented. Them merging all assets into tags.dat while stuff like shared tags exist and could do what they wanted, etc. Poorly putting scaleform in Sprint is basically duck taped on a whole lot more.
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