Time for a brand new thread already, is it?
Previous Threads:
Fleetadmiral1's Model Links Thread:
FleetAdmiral1's Star Wars Model Links thread
Star Wars Model Links Thread .V1
Star Wars Model Links Thread
Star Wars Model Links Thread .V2
Star Wars Model Links Thread .V2
Star Wars Model Links Thread .V3
https://forum.facepunch.com/f/fbx/qxmo/Star-Wars-Model-Links-Thread-V3/1/
Star Wars Model Links Thread .V4:
Star Wars Model Links Thread .V4 "Stay on Target"
Star Wars Model Links Thread .V5:
Star Wars Model Links Thread .V5 "Hive of scum and villainy"
Star Wars Model Links Thread .V6:
Star Wars Model Links Thread .V6 "Hello There!"
Model Libraries:
Rancor022's SWBF Library:
My Files
Servius2's Trello Archive:
Trello
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@Warhammer_81 I didn't know Jedi Challenges had a Rey model, but I've already created an SWBF-ready version of the Force Arena model. Still, the texture might come in handy.
@BadHorse Sorry for spmming you in the past.
When you manually assembled the ISD in the past was it pointing in the same orientation as the maxscript makes it point?
First page? Alright. Let me just throw my folder in here too. A bunch of stuff and pretty much the whole Force Arena cache.
Star Wars
Short answer is yes, so long as you're using the latest version of the script. And since it was the last post on the last (now locked) thread and likely to get lost, here's the d/l link again: FrostyScript_V03
Thanks man!, that answer lifts a big weight of my shoulders (only because im used to blueprints pointing in the other direction i was confused if it was rotated or anything).
What do you mean by?
"You shouldn't have to do anything with the equations in column "O" on the "PastedData" sheet. Just paste the data copied from the "InputXML" sheet into columns A->M, and the equations in column "O" should fill themselves in automatically."
I copied the A-M "data" into an excel page but what do i have to do after that?
A new thread already? Damn that was fast.
I was responding to a post in the previous thread ... which has since mysteriously disappeared, and now my response seems completely out of context.
I'm almost done finishing all of the remaining ships. Only problem is that there are so many, I might need to make another Mediafire account. So some of my original links might become invalid sometime soon.
@BadHorse can this script also be used for BF2015?.. I wouldn't mind combining your Death Star Trench with 2015 online version...
@BadHorse I'm just about done, but if it's not too much I found three final vehicles hiding in the files that I don't have fixed normals for:
-First Order Escape Pod
-Cinder Satellite
-AT-AT (2017 version)
After that I believe I'm completely done with every non-capital ship in the game.
Wow how did the rotation look before you had to manually input it?
Im stuck on step 6, the excel formula part
I forget who was working on it in the last thread, but the script made pretty fast work of the TIE docking cradle. If anyone's interested I'll package it up either later today or tomorrow.
https://files.facepunch.com/forum/upload/132346/930e2fb1-1f88-4da2-89a6-44bd5ef46e41/TIE_Stand_02.1123-01.jpeg
Hey man what do i have to do to get the excel formula?
Ah so that Vader immortal game is currently only for the Oculus Quest, which is a stand alone head set, it currently can't be cracked, so I wouldn't expect anything from it for a while.
Maybe if it hits normal Oculus in the future.
The formula is already in the spreadsheet. You don't have to do anything. It's in column 'O' of the PastedData worksheet. Just because you don't see anything doesn't mean it's not there. The formula is written so that the result is blank if there's nothing else in the same row in columns A-M. As soon as the data is pasted into columns A-M, the result of the formula in column 'O' appears.
Ok but that's only for the isd correct?
Certainly would be interested. Thanks
did you see my question @BadHorse ?... a few posts above??...
<postquote contenteditable="false" text="did you see my question @BadHorse ?... a few posts above??...
" forumid="23" threadid="793566" postid="34221015" postnumber="17" username="wubba" userid="277755"><div><div class="head"><a href="/f/p/34221015/">wubba posted</a>:</div> <div class="body"><div class="expandable expandable-open" style="">did you see my question @BadHorse ?... a few posts above??...</div></div></div></postquote>
yes i tried that "dragging file into gmad.exe" but didnt work, its say "error file" maybe i need another files than only that exe?
No guarantees, but mostly it works. It all depends on the SPB. Some, like the Rogue One cargo shuttle, work fine. Others, like the SandCrawler, not as well. Their process seems to have become more consistent as the game matured, so objects from the newer DLC have a better chance. Only way to know for sure is to crack open those XMLs and have a look.
@BadHorse i got the excel thing figured out but when i run the script i get a run time error, do you know what im doing wrong?
https://files.facepunch.com/forum/upload/479895/8da6879e-d497-4a31-aff9-dd553c8f5078/error.PNG
i kept the script the same all i did was change the directory where to find the meshes, i thought i would give it a test run using the isd so no need to change anything else, my max project is just the deult loaded up and then run the script literaly did nothing else
I have just finished upload 39 new vehicles to my archive, including fixed normals courtesy of BadHorse:
http://www.mediafire.com/folder/5mcn40v9vyhxa/Vehicles
EMPIRE
AT-AT
Imperial Escape Pod
Lambda-Class T-4a Shuttle
Lambda-Class T-4a Shuttle (SWBF2)
Star Destroyer (Background)
TIE Bomber
TIE Defender
FIRST ORDER
AAL Stormtrooper Transport
AT-M6
First Order AT-ST
First Order TIE Fighter
First Order TIE Fighter (Special Forces)
LIUV
TIE Silencer
REBELLION
B-Wing
Dropship
MC-80 (Background)
Nebulon B
Rebel Personnel Carrier
X-Wing
Y-Wing
RESISTANCE
Resistance Transport
RZ-2 A-Wing
RZ-2 A-Wing (Tallie Lintra)
Ski Speeder
U-55 Orbital Loadlifter
X-Wing T-70
X-Wing T-70 (Poe Dameron)
SEPARATISTS
Trident
VARIOUS
Jabba's Sail Barge
Kamino Flight Pod
Landspeeder 02
Landspeeder 03
Mos Eisley Shuttle
Naboo Royal Transport
Scavenger Speeder
Skiff
Wookiee Catamaran
X-34 Landspeeder
When I've seen the “selection empty” error, it's been when one of the components meshes is either missing, or its name doesn't match the naming scheme in the object list. The script tried to apply a transform to a selection but because nothing was imported, the selection was empty. Go through the object list in the script and compare to the component meshes in your import folder.
Would any of these links have vehicle weapon sound effects by any chance? I haven't found them yet.
Dude wtf?, i tried making a new worksheet by myself (pasted data) , it didn't work!
But when i pasted it in your example it suddently worked!, was it because i needed a special worksheet?
Also lastly does it matter in the example if i post it in line 46 or should i post it in line 1?
THANK YOU SO F*CKING MUCH MAN FOR HELPING ME!
please help with gma file, i would like convert model for bf2
I had them all up in my archive. I literally just deleted all of the sound effect packages yesterday because I ran out of Mediafire space. Perhaps I'll find a way to reupload them sometime.
I believe it say's to drag the gmad file OUT of the directory and place in new ( forgot to tell you about this prog...SORRY) then follow the instructions...
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