• Fallout Thread V.43 - A Thread Free Wasteland
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https://files.facepunch.com/forum/upload/240966/fed5e0e9-bda5-4746-964a-b52bb8d08c0d/fallout_1.jpg Fallout: A Post Nuclear Role Playing Game is an open-world turn-based role-playing video game developed and published by Interplay Productions in 1997. The game has a post-apocalyptic and retro-futuristic setting, in the aftermath of a global nuclear war in an alternate history timeline mid-22nd century. The protagonist of Fallout is an inhabitant of a Vault, long-term shelters, who is tasked to find a replacement Water Chip and save their Vault. Fallout is considered to be the spiritual successor to the 1988 role-playing video game Wasteland. It was initially intended to use Steve Jackson Games' system GURPS, but Interplay eventually used an internally developed system SPECIAL. The game was critically acclaimed and a financial success. It was followed by a number of sequels and spin-off games, the Fallout series. https://files.facepunch.com/forum/upload/240966/c21385dd-7513-461e-8495-b4eada0abef1/fallout_2.jpg Fallout 2: A Post Nuclear Role Playing Game is a turn-based role-playing open world video game developed by Black Isle Studios and published by Interplay Productions in September 1998. While featuring a considerably larger game world and a far more extensive storyline, it largely uses similar graphics and game mechanics to those of Fallout. The game's story takes place in 2241, 80 years after the events of Fallout and 164 years after the war. It tells the story of the original hero's descendant and their quest to save their primitive tribe from starvation by finding an ancient environmental restoration machine known as the Garden of Eden Creation Kit (GECK). https://files.facepunch.com/forum/upload/240966/c8f75657-e755-4691-8709-c5a8634b6ea9/fallout_tactics.jpg Fallout Tactics: Brotherhood of Steel is a turn-based real-time tactical role-playing game set in the post-apocalyptic Fallout universe. Developed by Micro Forté and published by 14 Degrees East, Fallout Tactics was released on 14 March 2001 for Microsoft Windows. The game follows a squad of the Brotherhood of Steel as it becomes engaged in a desperate war. Although the game takes place in the Fallout universe, it does not follow or continue the story of either Fallout or Fallout 2. https://files.facepunch.com/forum/upload/240966/ea59b595-dccf-43e7-9f83-bf32c37599d4/fallout_3.jpg Fallout 3 is a post-apocalyptic action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major instalment in the Fallout series, it is the first game to be created by Bethesda since it bought the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous instalments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360. The game is set within a post-apocalyptic, open world environment that encompasses the ruins of Washington, D.C. and much of the countryside to the west of it, referred to as the "Capital Wasteland". Players take control of an inhabitant of Vault 101, who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances. They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former U.S. government that seeks to use it for their own purposes. https://files.facepunch.com/forum/upload/240966/d0476558-c8a8-4d53-a87f-d60c60111034/fallout_newvegas.jpg Fallout: New Vegas is a post-apocalyptic action role-playing video game. It is a spin-off of the Fallout series and was developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010. The game is set in a post-apocalyptic open world environment that encompasses a region consisting of parts of Nevada, California, and Arizona.  Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, the Courier is ambushed, robbed of the package, shot in the head, and left for dead. After surviving, the Courier begins a journey to find their would-be killer and recover the package, makes friends and enemies among various factions, and ultimately becomes caught up in a conflict that determines who will control New Vegas and the Mojave Wasteland. https://files.facepunch.com/forum/upload/240966/f8de57de-4239-4d05-97e0-e98f4eeacdb2/fallout_4.jpg  It is the fifth major instalment in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as "The Commonwealth". The player assumes control of a character referred to as the "Sole Survivor", who emerges from a long-term cryogenic stasis in Vault 111, an underground nuclear fallout shelter. After witnessing the murder of their spouse and kidnapping of their son, the Sole Survivor ventures out into the Commonwealth to search for their missing child.  https://files.facepunch.com/forum/upload/240966/25c019b1-4568-487c-bbc0-82fc29228763/fallout_76.png Fallout 76 is an online game in the Fallout series developed by Bethesda Game Studios and published by Bethesda Softworks. Released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018, it is a prequel to previous series games. Fallout 76 is Bethesda Game Studios's first multiplayer game; players explore the open world, which has been torn apart by nuclear war, with others. https://files.facepunch.com/forum/upload/240966/6d033efc-edec-4613-b522-182132a5f76c/fallout_thread-01.png I figures I might as well make a new one since all the old ones got nuked. Sorry for the low energy OP.
Thanks for making the thread, I've been wanting to post this for a while: https://files.facepunch.com/forum/upload/199089/79a493ba-b8c4-462d-9b13-35f5c9408a5a/60370-0-1440812485.jpg https://files.facepunch.com/forum/upload/199089/0a585813-c785-4c2a-9fc6-da0b08fadfe1/60370-2-1440812484.jpg Spiders of New Vegas. https://files.facepunch.com/forum/upload/199089/d2dd6a55-a85e-4c08-a156-86b43abfd808/2d7.jpg
Mildly related, but in all the hundreds of hours playing Skyrim regularly, the Frostbite spiders never scared me once, but the moment I came across them in Skyrim VR I was utterly terrified
This makes me remember the day I realized why I'm never scared of giant bug/spider enemies in video games, at least until said day. It's their movement. Most devs can't help themselves and give their giant bugs/spiders exaggerated idle and breathing animations, making them easy to notice, while most actual bugs don't move AT ALL when standing still, which I find quite unnerving. I'll never forget that one time I entered that parking lot gauntlet in Fallout 4. I approached a wooden wall and a radroach was standing on it, but bacause it was brown like the wall and didn't move at all, I didn't notice it until I got close enough for it to jump at my face. Yup, that was one of the worst jumpscares I ever got, and it wasn't even intentional.
I think for me, it's all about size. If the spiders are too big, then it's completely unscary frostbite spiders are just comical to me (apart from in VR) But small spiders like those above are fuckin NOPE territory because they are somewhat more believable.
There was a cool neo-noir trenchcoat for Fallout 4 that came out like last year. I spent an hour scrolling through slutty vault suits on the Nexus but I can't find it. Anyone know where it is?
My first assumption would be TheKite's Handmaiden outfit by Niero, that sounds like the closest match. Niero's done a number of other outfit mods, so maybe check the rest if it's not that one.
This one? https://staticdelivery.nexusmods.com/mods/1151/images/28009-0-1511663048.png
Guys help I've run out of stuff to do in my modded New Vegas playthrough. Like what do I do know?
I'm assuming you've already marched on The Fort and killed anyone hostile inside
What the fuck even happened to the old thread?
Qbe-tex deleted their account, which removes all their posts and threads they created.
So I've played and completed the game Nier :Automata. (brilliant btw, heartily recommend) And all while playing it one thought went through my mind more than others, and that was that the way the environment has been designed would fit perfectly in fallout. Nier automata is an open world game set in a huge post apocalyptic city with different environmental themes (desert, jungle, city, coast, etc) And Nier absolutely nails each one. But it's the desert, city and coast which I think fallout can really draw inspiration from. The way the monolithic grey concrete apartments have toppled and collapsed in on themselves creates natural paths and really gives you a sense of foreboding and unease. https://files.facepunch.com/forum/upload/199089/cb051fb1-0dcd-484c-b66e-ba686052b9b1/34-thiscontinuestobethesame_(42).jpg https://files.facepunch.com/forum/upload/199089/a273bfc1-a093-4ceb-8ce0-76ce8f753a55/9-continue_(16).jpg https://files.facepunch.com/forum/upload/199089/d29027e0-97bf-4a39-9e87-71c4e8bbe4e7/Desert_Housing_Header_Full.jpg But what I really found interesting was how simple each if these apartments blocks where (polygon wise) Most if not all, where completely empty shells with the only complex details being the outside, balconies and such with plenty of invisible walls to make sure you can't get stuck But still completely realistic. Any buildings that had exposed interiors (like the above pictures) where completely featureless inside and unexploreable due to invs-walls It's just so visually appealing it struck me as massive shame that the city in fallout 4 doesn't (IMHO) feel real as the one in Nier did. And don't even get me fucking started on the ACTUAL desert in Nier. COMFY AS FUCK I'm in actual pain that I'll never find a desert so well made again. I was just imagining myself walking along those wind swept dunes in FO4 I don't think I have a point I wanted to make, I just wanted to highlight the environments in comparison to FO4
What I completely fail to understand, but none the less doesn't surprise me, is how Fallout 4's performance tanks on the main fucking menu like its so fucking choppy that the menu takes forever to respond and i've never had this problem until now not only is the game itself optimized like shit, but the godamn MAIN MENU is unoptimized and barely functional
What I could never un-notice about the city in Fallout 4 was how a lot of the streets are too narrow for the cars to drive down or turn off into. Also, there's next to no parking anywhere. It completely broke any immersion I had after that. I feel Boston lacked the same sense of discovery that Washington DC had. I still to this day remember coming across the Talon Company fighting supermutants at the Mall, or Reilly's Rangers holed up on the Statesman Hotel, or a man raving about worms, or finding a factory full of Chinese ghouls. Most of this was aided by the metro system, which I know a lot of people hated but to me helped stopped the world seeming too packed together, and added a sense of mystery about what the player might find at every exit. In Boston every square inch is covered in supermutants and raider camps, sometimes adjacent to each other, with nothing interesting or unique to discover. There's none of the neat moment to moment storytelling or discovery. The closest I had to this was finding a scavenger in a little alleyway surrounded by turrets and an abandoned apartment on a rooftop. The increased verticality is cool though, it's a shame they didn't do more with it.
i think what you're describing is basically what Bethesda is infamous for. big, rich, apparently dense spaces that ultimately and actually all homogeneous. the proximity of raider camps in boston drives me nuts from a purely immersive point of view. i disagree from a visual point of view, though. i though boston was, at face value, really fun to look at and be in until you dug deeper.
I actually thought that was normal for everyone
Bloody hell Bethbyro games are terrible at managing saves. If you play any of them for the hundreds of hours most people do, you already have to put up with trimming your save count and fighting bloat. I guess it should have been obvious the mere existence of save files would bog down the menu as well.
https://www.youtube.com/watch?v=frSaPUs7Cxk
https://files.facepunch.com/forum/upload/229956/c00991d8-ddc1-48f9-a3ae-cdb6e3ad2386/WeirdGrouchyElephantbeetle.gif
https://www.reddit.com/r/fo4/comments/btyo2p/holy_cow_the_nuka_galaxy_ride_actually_works_with/?st=jw7u7yxy&sh=5129f9a2
This was something people knew, right? I mean, I've known this since it came out. Some of the other rides work after, too. Also, nothing better than riding a roller coaster that hasn't had maintenance in 210 years!
Looks pretty dope, I'm on PS4 so I doubt I'll ever have a save stable enough to reach Nuka world.
While we're on the subject, what's the general consenus on Nuka World? I know it can't even compare to Far Harbor and the storyline practically doesn't exist if you're a goody two shoes, but is it considered a "good" DLC? I bought with the rest of the garbage settlement DLCs during a sale and haven't touched it yet.
The world is fun to explore if you're the self motivated type.
It's pretty fun, but a lot funner if you are going for a raider/bad karma playthrough.
I really don't get the appeal of a Bad Karma playthrough in FO4 when the game actively dicks you in the ass and basically feels broken whenever you stray off the beaten path. At least FO3 was designed with the idea that everyone would be a prick from the start and had a whole extra means of accessing the plot (and more importantly 89% of the plot wasn't tied to karma-relevant areas) if you were a shithead. I hate to harp on the New Vegas Is Better train as always but I like how New Vegas's bad options are often not even "I stab the baby because it's funny", and more like the kind of NUCLEAR/Venom choices you'd have in the shitty scenarios that crop up in the Fallout world. The key example for me being the quest to rescue the Vault 34 dwellers.
There's one choice which comes up which I love/hate but I forget exactly where. I think it's the big NCR farm But under that farm, you find a bunker of sorts and a computer terminal which tells you there's a family living underground and radiation has been leaking inside (or something) You can choose to vent the radiation up and out, but doom the farm feeding New Vegas, or seal the vents fully, killing this family but saving the farm. To my knowledge, IIRC you never see that family, its a binary choice and you have to pick which one suffers. Anyone know which one I'm on about? I feel I might have missed some information.
That's Hard Luck Blues. You go into Vault 34 and find the control terminal to shut down the vault's generator. Before you get the choice you're interrupted by trapped vault dwellers who ask you to transfer control to them so they can escape. Either you give them control, which causes them to open the vents to escape and destroys the sharecropper farms, or you close the vents and shut off the generator, which traps the dwellers forever. If you let the dwellers out they'll eventually show up at Aerotech Office Park and be generic NPCs, if you kill them you get NRC reputation for saving the farms. It comes across as very forced IMO. There's no hint the vault dwellers exist right up until the dilemma is presented, it doesn't mesh well with the rest of New Vegas.
Nuka-World to me is fun for the new weapons and world to explore. However it's main determent is the fact you have to play an evil character, to really see through the story. You ask me, Nuka-World further highlights my problem with Fallout 4. With Fallout 4 It seems like Bethesda built a really decent FPS game, and decided to make an RPG around that. Which isn't bad, but now you just have a game that's centered towards combat, rather than a good RPG. Which brings me to Nuka-World, a DLC made in response to Fallout 4 being too " Good-Centric ". At first the atmosphere is great and the story being told is good, but then you realize that Bethesda essentially dumped all the good options to make this evil DLC. Compare this to Far Harbor where you have many options on who to side with, given a story that isn't centered towards one topic and gives options to be a truly evil character by killing everyone, Killing Acadia, Killing Far Harbor . Even Vault-Tec Workshop has more story options than Nuka-World, and that DLC is on the level of a Sims Stuff Pack. To really enjoy Nuka-World's story you have to be an evil character from the outset, or go out of character to embrace the DLC's story. There really is no satisfying " good " storyline to enjoy here. The only good thing you can do here is to clear out the raiders of Nuka-World and free the slaves. But as I said, it's not really good since you either were just given the quest or killed a raider and automatically started the quest. Even if Preston gives you the quest it still feels unsatisfying, since there really isn't any build up towards this event. You just kill the raiders and be done with them. It would've been a lot more nicer if one of the factions of The Commonwealth had a stake in Nuka-World's reclamation. Similar to how Far Harbor involved The Institute, Brotherhood of Steel and the Railroad with Acadia. Maybe integrate Nuka-World raiders onto The Commonwealth beyond the settlements you set up. Thus forcing The Minutemen set up a plan to eliminate the Nuka-World raiders. Make Nuka-World a focal point for synth transport and involve The Railroad in clearing them out the raiders for safe transport. Or the Brotherhood loosing a few troops and supplies to Nuka-World and being tasked on a raid against them. Anything would be better than just shooting them. ( Huffs repeatedly ) Sorry if this ran into rant territory. But after seeing what the other DLCs can do, and then just having the last one be this half thought through is very upsetting. So much that it could do, but didn't.
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