• New Destiny 2 patch removes all references to Activision
    23 replies, posted
https://www.pcgamesn.com/destiny-2/battlenet-activision?utm_source=share&utm_medium=ios_app I’d very much like if their next game is on Steam. Do it, Bungie.
I wish the universe would removes all references to Activision
I'm surprised they are sticking with Battle.Net since that still means that Activision/Blizzard has some control over it all. But I guess thats easier then making their own launcher or completely putting Destiny on other launchers.
i'm hoping this means an eventual move to steam
Bungie is currently working on Destiny 3 anyway, so I guess keeping D2 on the B.net launcher doesn't matter in the long run. I'm a bit worried about D3 though, D2 was ported to the PC by Vicarious Visions(under Activision) and not by Bungie, so there's an uncertainty of if they'll port their next game to PC too, and if they do, will it be on Steam, or EGS?
EGS exclusive here we come
It may be their... destiny.
Last I recall, Jason Jones has a beef with Valve so Steam release is pretty much out of the question? Why? Apparently, persistent NaCl over GabeN making fun of Halo 2 back in the day as a small jest since it was releasing the same week as Half Life 2. So yeah expect JJ to actively seek out an EGS moneyhat due to his complete lack of a sense of humor and humility.
I don't think it's entirely up to him anymore. Bungie has investors that have poured money into them.
While I have heard that Jones absolutely lost his mind pretty much halfway through Halo 2 because of all the stress, I have never heard of him having beef with Steam. Why would he care, he worked for Microsoft making games for their console, not competing with Valve in the PC games market?
Can they just torch all the lore and just restart from scratch? Cause i love the aesthetic of this setting, but good fucking God the Lore and story is like first year writing student tier garbage.
It's inferences I heard based off of what was apparently in Bungie's contract that the ex-Infinity Ward guys forced public during their lawsuit - That Bungie would not allow any PC versions of their owned IPs (Ergo, Destiny) to be published on Steam under any circumstances. Don't recall the exact wording myself, but the general assumption is that it was Bungie that had pushed for Battle.Net to be the platform for Destiny 2's PC release as opposed to Steam. No arguing with you there on JJ having lost his mind if the rumors regarding Marcus Lehto's departure from Bungie are true (Pertaining to JJ canning any and all non-Destiny projects no matter where they were in development, such as whatever Lehto's team was working on).
Some parts of the lore are pretty neat, but the actual writing is a total shitshow. They tied the morality of a revenge plot not to the back-and-forth of revenge attempts, or even to the mentality of "Bitchslap them so fucking hard they won't think to try again" but to... the Traveler. That the Traveler wouldn't want it, and therefore we shouldn't do it. The giant, silent floating ball that's done jack shit except explode that one time at the end of D2. And then the Traveler resurrects Uldren, so if the lore is correct then that means killing Uldren was the right thing to do anyway. Afterwards the head of the Scorn tells us we're the real sacks of shit for killing his precious zombified babies, after he's spent the past three years rampaging across the system and resurrecting all the Fallen (who have it bad enough) into grotesque abominations. There's an actual plot buried in all this crap somewhere that actually makes sense and has a fulfilling moral arc where the villain isn't just 'teh evil dawkness!' and the heroes aren't shining beacons of virtue. I quit the game recently because I'm fed up with Bungie's crap in all areas. Something like four of their lead developers have left in the past few months, and the game's continuing to go downhill.
Also one thing that really put me off with Destiny 2's writing and setting. I get humanity is fighting with its last legs. But how poorly executing the writing was, half the time i felt like i was on a genocidal crusade against any non-human inhabitant in the solar system. But the writers are trying to convey the player as being the "Savior". Meanwhile i probably just slaughtered an entire clan of Aliens for a mission.
What really gets me is one of the factions (can't remember which) was just like Humanity. The Traveller came, gave them sick ass light powers, caused a fuck load of dark baddies to show up and then fucked off and abandoned them, they literally only want to get it back. Hell the Traveller was doing that exact same thing to Humanity, including the fucking off bit, until Rasputin shot it down. I honestly have no idea why the Traveller is considered a good entity in the writing of the games, it seems like a proper cunt.
I seriously don't understand the logic of how the Fallen are shat on for using the Traveler's technology or powers as weaponry. I mean given the fuck state of this setting and universe, no fucking shit they're going to use that for their advantage. Cause God Knows they'll fucking need it to fight off against the many other hostile alien races that exist in the setting. But for some reason, they're painted as being "Evil" or """Fallen""" for using the Traveler's technology for a pragmatic and realistic reason.
Funny thing about these kind of plot is that eventually you feel like a dick for committing mass murder when you realize that the bad faction has the same intention as the good faction and the odds are stacked in your favor by a huge margin no matter how much the game tries to tell you how bad and evil the baddies are
Hive are actually garbage, and the Vex are emotionless drones. Fallen are the only race that are actually sympathetic, which is why I liked Zero Hour. Red Legion go from system to system trying to conquer anything that moves. Only person who doesn't actively try to kick us in the single floating useless white testicle we have left as a species is Calus, and even his intentions are opaque at best. The Nine are a pathetic attempt at being enigmatic like the Forerunners (who were excellently written right up until 343 got the reins). Taken are just Hive with a different name and different abilities, and reskins of every other enemy type in the game. Ultimately only some of the Fallen (like Mithrax) are actually on our side, which is why I hope to see him and his "House of Light" end up as either allies or a playable race if there is ever even a third installment. Individual character arcs in this series can be good, but most of the overarching plot is awful. Nothing ties together. Every seasonal expansion just gets waylaid after the next one comes out. Black Armory became plot-irrelevant in the same season it was released, which is annoying because Ada had a lot of potential as a character and the Forges were incredibly cool. I'm very doubtful Destiny 3 will see a PC release. With Activision out of the question, Bungie porting the game just doesn't make sense. They'd probably waste more money than they'd gain by porting it. It's gonna suck watching this series die a slow and painful death. I might be wrong for caring about it at all, but I do. I've had some great experiences and made some awesome friends with it.
Well the sad thing is that after Halo 2 wrapped, JJ took a big old sabbatical and returned only at the tail end of Halo 3's development in mid-2007. At this point, Halo writer Joe Staten had a big falling out with Marcus Lehto and had gone to Australia to figure out a Halo movie with Peter Jackson (which later evolved into District 9). From there, Jones went right to work on Destiny with some kind of advisory role on Reach. So after Reach wrapped and Bungie left their old office, they had a few of the big names from the Halo franchise: Marty O'Donnell, Marcus Lehto, Joe Staten, Jaime Griesemer, and Jones. Jaime Griesemer originally designed Destiny as a third person RPG. As development goes on and Jones brings in more members from the Reach and ODST teams join, the game becomes more and more of an FPS. He becomes unhappy and leaves Bungie in early 2011. Marcus Lehto's unannounced project gets canned by Jones in mid-2012. He leaves in October. In 2013, a story rewrite was forced by Jones, so Joe Staten and his team had to rush a story out in less than a year, making sure to keep whatever sections of game that were already done in the storyline. Joe is unhappy with his work and leaves in September, leaving D1 with the story that eventually shipped. Activision forced Marty's music for the D1 E3 '13 trailer to be replaced with stock music. He becomes bitter to Jason about this, and gets fired by Bungie in 2014. In the end, Destiny 1's development is the story of how an insane project manager broke apart the key members of the studio just so he would get his way, and his way wasn't exactly ever set in concrete. If D1 happened without Jason Jones, Bungie would probably still be as revered as they were when they developed Halo.
That's nice and all, but let's see some actual progress be made. Like some proper balancing for PVP and quicker balance passes in general as some of the most broken shit was allowed to exist in game for much too long. Also, this is the one game I know of in the modern gaming age that near exclusively uses peer to peer. The fact that you can straight up get DDOSed because you stomped some tryhard's shit into the ground purely due to the game using a connection method that should be only used as a backup connection method when the game eventually stops being supported is fucking baffling when they're still charging more than a triple A launch game's price for a season pass
Fucking hate P2P. The host advantage is super fucking real, man. And the Kill trades are constant. Wherein you and another guy get in a 1 on 1 and trade blows. The kill trading in a game like Battlefield is really low, probably about 5% or just under. But in Destiny and Destiny 2, it's closer to 40%. That stat alone should sound alarms in the dev offices
Sad thing is, it's probably their only option. Correct me if i'm wrong, because while i was a sworn faithful for the longest time, Curse of Osiris but that and their seeming insistence on turning it into an annoying E-sports PvP fest, super put me off so i'm out of the loop, but them being split from big daddy Acti combined with the unstoppable downhill trajectory of the series despite upticks with Forsaken, a lump sum check from Epic is probably the only way they'll get any big influx of cash to keep supporting the game at this point. A Steam release wouldn't revitalize the game for long, if at all, and i don't think anyone has the faith in them anymore to buy a D3, blaming everything on Acti-fuckery or not.
I won't buy D3 because of how lazy they are with balance passes. It's either their workflow doesn't allow it often or they're lazy and either way fuck that. As much fun as it was to titanskate while shoulder charging everyone and nuking everyone with a triple grenade launcher build, it's not fun playing against that nor fun fighting the two most op hand cannons in the game WHICH ARE LOCKED BEHIND GETTING A COMP RANK WHICH NEEDS YOU TO FIGHT PEOPLE USING THAT WEAPON TO GET IT. You need a mcguffin to be able to complete the mission, but to be able to get that mcguffin you need to first complete the mission.
Yeah, I *Hate* Catch-22 gameplay, starting way back with early days of WoW You need to do this raid to get this gear. But no groups will take you because you don't have said gear
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