Would've been awesome from the sounds of it. Shame it never became a thing.
probably my most wanted sequel for any game. it is a shame it didn't happen
BFD was one of the best games for the N64; it’s melancholic to know what could have been.
I can’t express how disappointed my friends and I were when they announced the AR Coker game at that E3 a few years back.
https://files.facepunch.com/forum/upload/223757/6b41970e-5e09-41a6-be57-72279d7bc08b/4A1BB0A8-37E1-454E-9DE5-F18F45F5CE37.jpeg
https://files.facepunch.com/forum/upload/238143/46cf0d43-c780-4baf-bfd2-4802f74845b2/image.png
What in God's green Earth is that lifeless fucking abomination I'm looking at. The eyes are somehow simultaneously in pain and dead.
I didn't need to know about this.
You know, tey could throw up a kickstarter and get so much fucking cash so fucking fast if they ever tried. I hope that someday happens and is the reason they seem to be keeping some details, like the ending and such, under wraps.
Cause god DAMN i want this so fucking much.
Well it seems like this was in preproduction for Gamecube, seeing as how it got canned as soon as Microsoft bought them in '02. Live and Reloaded was probably made by whatever team had this going.
It does kinda suck that we've literally seen nothing of Conker since the original Xbox, though. Though I've heard stories of how MGS management execs were terrible during the 360 days, I'm sure a Conker project could get off the ground today with the right kind of drive.
we do not need another yoka layle.
Playing Yooka-Layle felt like the development hated me for wanting a Collectathon game. The humor and storyline of that game is really weird, and not in a good way.
That does not even go into the game's many gameplay problems.
Damn I played this game almost religiously as a kid, I didn't have internet at the time so I just played through it over and over again. This would've been amazing as a sequel
Yeah but on the flipside, Hat In Time.
its less about crowd funding and more about the project's overall direction.
Industry veterans doing exactly what they wanted for the longest time: a banjo kazooie 3.
except Banjo's formula was already exhausted by the time 2 rolled out.
Yooka Layle wasn´t bad because the collecthaton formula has gone stale. Yooka Layle was bad because the development team seemed to struggle against an engine they were unfamiliar with and because for some reason they seem to resent their own fanbase.
Yooka-Laylee felt like it was trying to copy what made Banjo-Kazooie great without understanding it, and also taking all the bad shit from the genre and playing it straight. It was like a surface level copycat of Banjo-Kazooie rather than an inspired platformer made by former devs. I wouldn't be surprised if some of the key staff that made the gameplay and writing great during the Rare days weren't at Playtonic. Looking at the credits for Banjo & Kazooie there's some key people that are either still at Rare or not at Playtonic either (also, I love the way they name their job titles).
Conker's Bad Fur Day was an amazing game, and I'd love a spiritual sequel, possibly from a team like Gears for Breakfast. You know, people who understood what made the old games great and what could be improved.
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