https://www.youtube.com/watch?v=unGtBbhaPeU
https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-june-6-release-date/
The June 6th release will also look even better thanks to numerous
improvements to image quality, and new additions that add even more
path-traced enhancements. Highlights include:
Improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI
Multiplayer support
Time of day options that radically change the appearance of some levels
New weapon models & textures
New dynamic environments (Stroggos surface, and space)
Better physically based atmospheric scattering, including settings for Stroggos sky
Real-time reflectivity of the player
and weapon model on water and glass surfaces, and player model shadows,
for owners of the complete game (the original Shareware release does not
include player models)
Improved ray tracing denoising technology
All 3,000+ original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements
Updated effects with new sprites and particle animations
Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects
Caustics approximation to improve water lighting effects
High-quality screenshot mode that makes your screenshots look even better
Support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF
Cylindrical projection mode for wide-angle field of view on widescreen displays
Hopefully the game keeps the original package format (or at least something easily engineerable) so I can revert those weapon-model changes. The super shotgun looks silly with chrome barrels, the railgun just lost all of its personality, and the blaster (or at least, I'm assuming it's the blaster)...
https://files.facepunch.com/forum/upload/107272/37d04771-ce9d-4aa6-b1cd-58bc9c0f73d6/image.png
That's not the useless laser pistol I know and love!
Beyond the gripes about the changes to the weapon models, I am fucking stoked though.
Every few years, I play through Quake 2 with different engine modifications, like Quake2XP, Berserker Quake 2, and Quake 2 Expo. It's a timeless game, and I always get nostalgia satisfaction from playing through it again, even if I do have every level's layout up to Big Gun memorized.
Depending on what other games end up coming out that take advantage of the RTX hardware, I might just end up grabbing an RTX card sometime down the line. My 980Ti is doing me well, but if it ends up kicking the bucket (and it's a few years old now, coming up on the same age my 680Ti was when it died)...
I might have to get my wallet a therapist, is all I'm saying.
I think it is more of a fancy tech demo than something to faithfully remaster the original yeah. (The original lighting mood is pretty much thrown out of the window in favor of showcasing new effects after all). Nonetheless really looking forward to seeing it in action natively on my own machine.
In its defense, pretty much every engine mod is the same way.
Quake 2 has long been a vehicle for developers to showcase their engine-building skills. The original aesthetic and atmosphere of the game has always been secondary.
Imagine if we can mod the lighting to fit the original aesthetic though
I'm pretty sure that is the hyperblaster and not the little blaster that you start with
https://quake.fandom.com/wiki/Hyperblaster_(Q2)
Minecraft is still the most impressive implementation of real-time raytracing, and it can't even use Nvidia's RT cores because Minecraft's graphics API is out of date.
I won't be really impressed with ray-tracing until it can do more than 5 bounces with muzzle-flashes creating rays as well.
That's the point of real-time ray-tracing, that's what sets it apart from pre-rendered lightmaps.
Judging by model alone that looks like the grappling hook.
Why did they even do that it makes the game looks
really shitty
When you download a realistic texture pack+shader mod for Minecraft.
What it reminds me a lot is of Cube 2: Sauerbraten actually.
But the player is holding it the wrong way (right hand close to the barrel?) and the projectile it fires isn't even a regular shot, it's a flare, so are we even looking at a weapon or just a Flare Gun?
The title is so miss arranged
Wasn't this a student project that was sort of a joke?
Can't wait to get ray tracing for pong.
I'm pretty sure that's the CTF Grappling Hook
https://vignette.wikia.nocookie.net/quake/images/3/3f/Q2CTFGrappleView.png/revision/latest?cb=20150504150711
Well that's one way to do a remaster: partly source community work and then throw new assets on top while letting a graphics card rendering capability do the rest of the work for you. After so many years of Quake 2 it's weird to see completely new HD weapon models that look so out of place.
Yeah that makes a lot more sense.
I never played multiplayer Quake 2 (outside of co-op with my dad, anyways), and by extension never played Quake CTF.
I hope it's moddable to some extent, I get that they changed it to show of the technology but it is a really jarring style shift in some parts
What the fuck, this is an actual thing? I thought it was a joke.
Why would you even do this? High quality textures on low quality models never look good. Not to mention the lighting is completely fucked to hell.
Man all these source ports and hd model things over the years and still nobody has just modded in muzzle flashes on the default weapon models. (As far as I know at least)
That's all I really ever want out of a mod or source port (aside from widescreen and stuff)
Yeah, I question the idea of using a dark game to show off a lighting technology.
Even in the comparison shots you can see how much they had to brighten up the game just so they could show off the tech.
I still feel like raytracing is just a meme. Developers have gotten so good at faking realistic lighting effects that it doesn't impress me.
Prebaked lighting looks pretty crap once you see through it.
I love the reflection of light from the player onto the environment. It really makes the world look more real than any prebaked lighting I've seen.
Maybe it's just me, but I really care about lighting and making it realistic and I love RTX for the details like that.
They removed the soul from the game
If ever brought down to reasonable performance hit, it could easily save fuck ton of work. All of the prebaked lighting you see in videogames nowadays takes insane amount of work to do and the more impressive, the more complicated it probably is. Not to mention, no matter how impressive prebaked lighting will get, there are simply some things that it'll never be able to do in easy to achieve way while raytracing does ALL of that right out of the box and more.
Minecraft's 2048x texture packs: "Am I joke to you?"
Sorry, you need to Log In to post a reply to this thread.