You can't play online multiplayer with friends in Super Mario Maker 2
28 replies, posted
https://www.nintendoworldreport.com/news/50586/online-play-in-super-mario-maker-2-limited-to-randoms-only
Why? because Nintendo lives in 1996 permanently.
Nintendo’s reasoning is that, with global leaderboards, the matchmaking for competitive play would be compromised if you could play with friends. That limitation also extends to co-op play as well despite
those not being leaderboard driven.
They always have the strangest reasons.
"Oh shit, we forgot to put custom multiplayer games in the design document!"
Who has ever given a shit about leaderboards, one guy can break the score just as well as two.
Jesus what a dumb fucking reason, if that's the case why not have friend matches not be connected to the global leaderboards or have a separate leaderboard or something?
Here's an idea, Coop disables the leaderboards? Theres games now that disable achievements when you activate cheats, shouldn't be hard to flag something when someone joins.
It's like Nintendo heard the cry for more couch coop and answered it by throwing away what's actually an necessary feature of modern games
Hackers will ruin the leaderboards on day 1 anyways given how bad Nintendo deals with anti-cheating measures.
The speedrun community is a vital component of Super Mario Maker's long online presence, as people enjoy watching them adapt to unknowns.
That being said, it's mindblowing that they didn't think to just not allow you to play against randoms when playing against friends.
https://www.polygon.com/2019/5/28/18641683/super-mario-maker-2-multiplayer-mode-preview
That competition will be more direct in the sequel; players can team up or battle with friends, both locally and over the internet.
It's a conflicting report at the moment, I haven't seen anyone from Nintendo give a statement about internet connecting other than the OP article and this one.
One step forward, several hundred steps sideways
I really hope this is just a miscommunication, and Nintendo intends for online friends play either at launch or in a patch shortly after launch.
If they really aren't going to do it, Nintendo are out of their fucking minds.
Nintendo mentality is so archaic and dumb.
Nintendo makes decisions almost entirely based on their Japanese market from what I've heard.
Guess Japanese people don't have friends?
Are they actually retarded
I guess in Japan everything's so fucking compressed that it's no problem to just go play with your friends, and if you live in Tokyo why the fuck would you ever have a friend in, say, Iwate prefecture. It's not like people ever move or make online friends.
Nintendo once again proving they're still in last place as far as online play goes. I wish they'd get a clue about this shit already, I love Nintendo but they've always been fumbling on the online multiplayer front.
Or the ones that do live really close by. "oh what's that you want to play with your friend? take a train to tokyo it'll only take an hour"
"You guys have Shinkansen stations, don't you?"
The day Nintendo figures out online play is the day we know the world will end because holy fuck are they always backwards with it
Won't the speedrun community keep their own separate leaderboard though? I can guarantee the in-game one will be filled with people with 0 second times, making it pretty useless for people playing legitimately.
goddamn nintendo is so fucking backwards.
First violating SEVERAL consumer protection laws regarding repairs, refunds, etc, but also completely neglecting the OS, the eShop hasn't been improved since launch, voice chat is STILL only through an app, there is no text messaging of any kind, nintendo online is an absolute scam, noone wants to play NES games but everyone wants SNES/n64/etc
why is nintendo so bad at making decisions, they're already almost outperforming the ps4 with the trainwreck that is the Switch, why are they throwing away the potential to become the most consumed device in the world?
Nintendo is historically bad at everything online, this doesn't surprise me one bit
This is so incredibly disappointing. Me and all my online-only friends were rejoicing and spamming all-caps messages at each other when online multiplayer was revealed for SMM2. We called it the perfect game at that moment. That feature alone immediately skyrocketed my interest in this game and I pre-ordered it minutes later.
I should've known, though. I should've fucking known that such a fully-featured online component in a Nintendo game was a pipe dream. I see a lot of people in denial, saying they're sure that this will be added in an update, but I don't have my hopes up.
I guess I'll also take this moment to complain about the confirmation they also gave today that Mystery Mushrooms will not be in. Like, why? Switch can read amiibo. I don't understand why this feature wasn't carried over. They didn't even have to keep all the licensed cameo ones. Mystery Mushroom costumes added so much fun to the game, and a lot of cute course ideas were built around the different characters you could play as.
At the very least it seems that couch coop is available.
https://www.reddit.com/r/NintendoSwitch/comments/bu06g1/super_mario_maker_2_couch_coop_for_playing_levels/
If this really was the case I don't see why Nintendo doesn't try covering all grounds so online can work in any situation. If they only focused on what works in Japanese society but didn't bother to think about how that might not work elsewhere then that seems so silly to me.
Yeah, it's Nintendo.
According to a Japanese friend of mine (who's super into Pokemon and Smash and is also on the spectrum so I trust him to know these things), they really do. Nintendo Co. Ltd. (NCL), the mothership operating out of Big N's Kyoto HQ, really does base its product and service decisions primarily on the Japanese market, with the rest of the world a secondary consideration (but not completely ignored).
And in Japan, according to my friend, Nintendo markets its consoles and games primarily (but not exclusively, of course) at children and teens and video games are generally considered young-people entertainment -- something you grow out of once you become an adult and get an office job that consumes the rest of your fucking life. I suppose "and families" can be added to that, as older family members might get roped into playing with the kids for this or that, and Ninty has more-niche markets for seniors and other life stuff going on in the background.
But, consider the Switch and Mario Maker 2 in this context: If the primary market is children, kids will be bringing their Switches to school and to their friends' houses and at other meeting places, so local play (and one player needs an Internet connection even with downloaded levels because ?????) is a totally viable solution. Preventing online friends play neatly kills off the entire problem of "rawr pedos will try and friend your kids and then ??? and then crimes" that any online service that allows user co-interaction faces, and Nintendo is understandably hyper-sensitive about being a family-safe brand; their primary market is children (and families). Having a dislike button allows player ratings to quickly help filter and flag problematic levels for Nintendo's mods to review, like oh I dunno a level that spells out in Japanese "add me (email address)" in blocks for a prowling pedo to deploy in private group sessions.
Adding friends parties brings all those problems when they can duck it all and encourage people who want to play do it locally and just fucking ganbaru the fact that you can only play with randoms and to think of the children. Adult NEETs aren't their primary consideration and serving them requires putting Pandora's Bad PR Box in the corner of the UI, waiting for someone to touch (kids with) it.
If that's really what's happening and they just don't want to say (because no way can NoA throw the mothership under the bus; not even Reggie could say that, except maybe now if he wanted to burn the bridges right away), it's more understandable, but it's still a massive fucking disappointment and something Nintendo really mismanaged because they should've been up-front about this. Even if it had to be a follow-up press release from NoA or something, just to set the record straight instead of appearing to try and slide it under the radar or, even worse, literally not even thinking or caring that players would assume that friends co-op would be an included and desired feature even after the Internet exploded with joy at the perceived promise of the feature in the entirely multiplayer-focused segment of the Direct.
TL;DR how this was destined to play out:
Rest of world: u fucks wtf
NoA/NoE/rest of global ops: uhh sorry we can't override flagship product decisions like this
NCL: [hums contentedly in single-target product strategy]
Remember that nintendo will still be defended, no matter what shit they pull
Sorry, you need to Log In to post a reply to this thread.