• Starbase announcement trailer, a new game by Frozenbyte
    27 replies, posted
https://www.youtube.com/watch?v=zXLTFwoYM_s
Space Engineers but actually good?
There are just so many of these games that have glaring issues. So far i think Avorion is the best of the games that focus on the actual space stuff, and empyrion is the best of the games that focus on the human scale stuff. Hopefully this one has a solid gameplay loop to go on top of the super fancy voxel looking stuff.
I wonder what this means: Alternatively the game features a sandbox mode where players can explore the game alone or with selected friends in their own universe. "Own universe" is a bit vague, but I guess it's some kind of custom server solution? I wonder if there's even a point if most of the game is supposed to be player-driven. Though I love those robot designs. Reminds me of the robotic units from Titanfall.
The overlap between the two is minimal though. This seems like this might be that missing overlap, but without the elements unique to each of the other two. My biggest question with these types of games is "Do you fight anyone/anything, and are they any more advanced than move into firing range > shoot til dead?". I really liked Empyrion for its relative level of depth in building and logistics - not too complex, not so shallow. But it didn't feel like there was much to actually do with all the stuff you end up building, except explore more to get more resources to build more/bigger things. Avorion last I played it had fairly glaring issues related to balancing (No shields = you die, bigger ship = better no matter what), AI (See above) and progression.
Their last big update, pushed a month or so ago I think, overhauled the AI. They're still not particularly brilliant, but now they do things like flank, and I think they also use some simple group tactics like surrounding you. The other problems are definitely issues with Avorion, though, I agree. I still love the game to bits though. Railguns never stop being satisfying to me.
Wow this looks like a cool mix between space engineers and gmod. The way picking up debris and nailing it to spacecraft with a nailgun is shown really reminds me of the good old days of nailing spazzy tanks together. Liking a lot of what is shown so far, I will keep my eye on this game.
Frozenbyte haven't really had a big success since Trine 2 so I hope it works out well for them
Looks cool at least. I hope there's a lot of prefab modules tho, I don't think I want to program everysingle tidbit on my ship.
The fact it's clearly lagging in the trailers doesn't help my opinion of if it's going to be able to pull it off or not much.
It's probably going to be a game I'll forget about for a few w years while it's in development. I really like the robot designs here.
I just want to know how this fairs performance wise. It does use a hybrid system of voxels and vertex but the ability to just weld stuff together makes me think of severe performance issues on bigger scenes. Overall their destruction system seems like a good compromise, Im sure you can't actually shoot of parts of models but you can shoot holes in there. Thats mostly enough and doesn't require massive amounts of resources. Just as I said I'm not so sure about the welding system, they didn't really show how freely you can add stuff together, a lot looked very much pre-modeled. Lastly I also hope it has something to do and doesn't 100% rely on the player(s) to make up something. Sandbox is nice but being stuck with an empty sandbox is always an issue for me as I'm not the greatest creative builder. I do like the restrictions of survival like modes but some games like Space Engineers lack some decent progression system or threats vanilla.
I think I have some mild form of OCD because whenever I saw them repairing holes, I'm just imagining having to repair every tiny hole on your ship and having to properly go over each bit till you've sorted it out, I really hope they have something like a repair field you move through and it does it all for you, I don't fancy spending ages doing it all manually, I know it'll see alright at first and probably be fine for small ships, but for large ships, no fucking thanks, I ain't doing that.
They just happened to release this a few minutes ago, you can shoot/cut parts of components and fracture them into smaller pieces: https://www.youtube.com/watch?v=gYEuXrjnqm4 I have to say the voxel destruction tech is pretty cool, I'm also impressed with how well it seems to perform with the detailed gunship example from this video. There is still some framerate drops in the video that I can notice but from my experience Space Engineers will often do worse with much less going on. I really like the tech so I hope they can manage to make it perform on large scales.
I fucking love the robot models.
I have to say, Im impressed they actually allow for full voxel cutoff of objects. At first in the video I actually thought that voxel cutouts just fly off and there are actually parts that do, I assume there is some limit with those. But as was shown you can actually cut of a chair or through the whole ship even with the voxel destruction. The fracture method seems to be bigger and simpler chunks though, almost looks out of place but it seems they use it to handle some bigger chunks. Quite the magic they did there, especially with the scale they showed at the end but I will still stay a bit skeptical about how it actually plays, especially in MP. So many space dicks and swastikas gonna end up on ships
Well at one point in the destruction video, one of the bigger chunks breaks off due to a voxel cut.
I do hope modding is a thing or planed, although this might not be a thing if they do plan this as some kind of MMO. Personally I think games like this need it, Space Engineers without mods is dull but with them you get some awesome stuff. Man I really hope the MMO part doesn't ruin this, but the description doesn't help with eliminate the fear of them focusing on something MMO like
I'm a huge sucker for anything involving voxelized destruction. This looks ambitious.
hopefully this won't have multiplayer and combat as a complete afterthought like space engineers did
looks like what star citizen should be, but actually achievable.
But... What I am honestly baffled, how is this in any way similar to what Star Citizen is trying to achieve, other than there being spaceships and multiplayer?
Looking at the store page and their discord, they describe it as an MMO.
there is a bit more info on the FAQ (https://docs.google.com/document/d/1jW4ic1piFnRB0jJcoXeRNYvpREaCKMSCEmLvCqB-7mw/) I still have no idea how they handle hosting your own server, but it seems like there will be a "sandbox mode" which comes close.
Wut? Is this a shitpost, are you trolling?
That's fucking impressive, which just makes me all the more apprehensive
Not looking good really. These features won't work well in MP due to yet unsolved technical limitations unless they pull a fat rabbit out of their hat like the last 10 games that have tried this have failed to. This tech would be awesome in a singleplayer experience, but a good singleplayer experience relies on a lot more than just the fancy tech, there has to be huge emphasis on creating good gameplay loops, goals, general experience, context and everything. They could tone down the network killers for MP but space engineers, starmade, etc have very clearly proven the fancy destruction trailers mean nothing if the devs arent good at making actual games.
Yeah, trailer looks like my dream game but these kinds of games always have some sort of debilitating technical issues.
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