• Exporting a 3DS Max material a model?
    4 replies, posted
So I'm very new to all of this so please bear with me. I converted my model from .smd to .mdl by compiling it with crowbar, but the model is missing textures (It's completely purple). I assume this is because I forgot to export my material out of 3DS Max. I'm not too familiar with 3DS Max. How would I go about exporting it, and exporting it to the correct format? I have all the bitmaps and everything, I just don't know what to do.
In 3dmax on your export dialog there is a section that you can check to EMBED MEDIA.
As an .smd file? I don't see anything about embed media. GIF | Find, Make & Share Gfycat GIFs
You can assign your textures in your QC file..you don't have to embed them. EXAMPLE $cdmaterials "models\LordAardvark\BioshockInfinite\Elizabeth\Curvy\" $cdmaterials "models\LordAardvark\BioshockInfinite\Elizabeth\Punk\" $cdmaterials "models\LordAardvark\BioshockInfinite\Elizabeth\BurialAtSea\" $cdmaterials "models\LordAardvark\BioshockInfinite\Elizabeth\Classic\" $cdmaterials "models\LordAardvark\BioshockInfinite\Elizabeth\Outfit\" $cdmaterials "models\LordAardvark\BioshockInfinite\Elizabeth\Minaj\" $cdmaterials "models\LordAardvark\BioshockInfinite\Elizabeth\Misc\" $cdmaterials "models\LordAardvark\BioshockInfinite\Elizabeth\Young\" $cdmaterials "models\LordAardvark\BioshockInfinite\Elizabeth\" $texturegroup "skinfamilies" { { "FemaleBody_1_s"    "liz_burial_face"         "nude_body_bas"     "liz_burial_righthand"  "thimble_bas"     "eyeball_l_bas"               "eyeball_r_bas"               } { "nude_body_classic" "liz_classic_face"        "nude_body_classic" "liz_classic_righthand" "thimble_classic" "eyeball_l_classic"           "eyeball_r_classic"           } { "nude_body_classic" "liz_tramp_face"          "nude_body_classic" "liz_tramp_righthand"   "thimble_classic" "eyeball_l_classic"           "eyeball_r_classic"           } { "nude_body_punk"    "liz_punk_face"           "nude_body_punk"    "liz_punk_righthand"    "thimble_bas"     "eyeball_l_bas"               "eyeball_r_bas"               } { "FemaleBody_1_s"    "liz_burial_face_gagged"  "nude_body_bas"     "liz_burial_righthand"  "thimble_bas"     "eyeball_l_bas"               "eyeball_r_bas"               } { "nude_body_classic" "liz_classic_face_gagged" "nude_body_classic" "liz_classic_righthand" "thimble_classic" "eyeball_l_classic"           "eyeball_r_classic"           } { "nude_body_classic" "liz_tramp_face_gagged"   "nude_body_classic" "liz_tramp_righthand"   "thimble_classic" "eyeball_l_classic"           "eyeball_r_classic"           } { "nude_body_punk"    "liz_punk_face_gagged"    "nude_body_punk"    "liz_punk_righthand"    "thimble_bas"     "eyeball_l_bas"               "eyeball_r_bas"               } { "FemaleBody_1_s"    "liz_burial_face"         "nude_body_bas"     "liz_burial_righthand"  "thimble_bas"     "eyeball_l_bas_bloodshot"     "eyeball_r_bas_bloodshot"     } { "nude_body_classic" "liz_classic_face"        "nude_body_classic" "liz_classic_righthand" "thimble_classic" "eyeball_l_classic_bloodshot" "eyeball_r_classic_bloodshot" } { "nude_body_classic" "liz_tramp_face"          "nude_body_classic" "liz_tramp_righthand"   "thimble_classic" "eyeball_l_classic_bloodshot" "eyeball_r_classic_bloodshot" } { "nude_body_punk"    "liz_punk_face"           "nude_body_punk"    "liz_punk_righthand"    "thimble_bas"     "eyeball_l_bas_bloodshot"     "eyeball_r_bas_bloodshot"     } { "FemaleBody_1_s"    "liz_burial_face_gagged"  "nude_body_bas"     "liz_burial_righthand"  "thimble_bas"     "eyeball_l_bas_bloodshot"     "eyeball_r_bas_bloodshot"     } { "nude_body_classic" "liz_classic_face_gagged" "nude_body_classic" "liz_classic_righthand" "thimble_classic" "eyeball_l_classic_bloodshot" "eyeball_r_classic_bloodshot" } { "nude_body_classic" "liz_tramp_face_gagged"   "nude_body_classic" "liz_tramp_righthand"   "thimble_classic" "eyeball_l_classic_bloodshot" "eyeball_r_classic_bloodshot" } { "nude_body_punk"    "liz_punk_face_gagged"    "nude_body_punk"    "liz_punk_righthand"    "thimble_bas"     "eyeball_l_bas_bloodshot"     "eyeball_r_bas_bloodshot"     } }
I didn't know that, thank you. I found out that my UV map wasn't being exported for whatever reason which was causing the issue.
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