• Cyberpunk 2077: 53 Gameplay Details to Know Before E3
    28 replies, posted
https://www.youtube.com/watch?v=Op9fpmDQJ30 Holy shit this looks awesome
I've watched the 48 minute gameplay demo at least 6 times. I'm so hyped.
Definitely the game I'm most looking forward to in 2019
Well, assuming it does come out in 2019
Man, I hope so. I get delays can happen and are preferable to torturing the devs with overtime, but shit man I'm getting old and I want this sick-ass game to come out before I have a kid and my free time evaporates
Still worried about the scope of this game and if they can pull it off. They definitely earned respect for the job they done on Witcher 3, but that was more common ground for them, being the 3rd in the series. This is a totally different type of game, plus with them being on a new engine, lots of stuff can go wrong. I remain cautiously optimistic.
Lol no way it's coming out this year, they would have said as much if it were.
I really hope they knock this out of the park.
The Devs said this will definitely be a multiplatform PC release right? No "Epic Only" twists or anything of that sort?
Considering CD Project Red is behind GOG.com, it would make more sense for them to make it exclusive on their own platform, but they are normally all in for multi store releases and not locking people down.
So the Cool stat sounds like a combination of Fallout's Luck and Charisma?
I am gonna drop a motherload of cash on whatever the collector edition for this will be. First time I'm doing so aswell. Never bought something like that before. This is begging for it.
Be careful, because Cyberpunk 2077 isn't an RPG like Fallout: New Vegas or Fallout 3 where you can truly create the characters you want and make him does and be anything. CDPROJEKTRED emphasized on how the characters is only partly directed and customised by the player, and it is always going to be an ambitious, young cocky bounty hunters who will follow a path that the players can only slightly change. It's more like The Witcher 3, excepted with a characters creators. My feeling are mixed on the decision to make it like that, but it's still going to be an excellent game. I just wish it was more like Fallout: New Vegas, and being able to be a cop and a corporate would have been amazing, unfortunately it is not the case althought you can collaborate with them in some way. It saddens me.
Cool from my memory of cp2020 means your ability to keep cool. Charecters with lower cool would freak out in firefights more, be easier to intimidated, and in turn more difficult intimidate some one. There is actually a luck stat in 2020, but it's primary purpose is to fudge rolls by rerolling them. Chrasima's closes analog would be empathy, which you lose as progress into a anti-social more machine then man. Empathy is actualy one of the weirdest stats, it has a derived stat called humanity that represents the total amount of cyberware you can take with out risking going cyber-psycho and having the GM take your charecter sheet and add it to his boss/psycho squad trailer. Infact the original 2077 teaser trailer involved a potential full-borg going cyber-psycho and psycho squad (essentially borg swat consisting of reprogrammed psychotic borgs)
https://twitter.com/CyberpunkGame/status/1093899696639225859
Really its more like mass effect it seems to me, with the whole compainon thing and choices more defining how you get to the end then really effecting.
I'm absolutely using that term in the future for bullshots and the like in games.
Straight away I have something to point out, he says "entirely new engine" it's not entirely new since it's just the next iteration of an already existing engine, I wouldn't call that entirely new anyway.
Yes, that is a way better comparison than the witcher 3 actually. I'm disappointed, but oh well, it's just me setting expectations when I shouldn't. I mean, I had reason to believe that an adaptation of a table top game would be an extremely open RPG with lots of characters freedom, trying to have most of the element from the tabletop game..
It doesn't matter too much, the idTech ancestor they've been using hasn't had any particular issues or growing pains that stand out to me.
Yeah, and I'm sure, like all of your extremely negative opinions, you have something other than your own pointless and dreary pessimism to go off of? You hate games. I get it, we all fucking get it. I have to wonder, what the fuck is the point of you spending your time actively hating on shit, other people like? What's the value to you?
Most game engines are based on previous engines. Source and idTech come from the Quake Engine, look at the Quake engine family tree from Wikipedia Unreal has been iterating from the first engine Amazon's Lumberyard comes from CryEngine Ubisoft's AnvilNext 2.0 was AnvilNext was Anvil was Scimitar Bethesda's Creation engine was Gamebryo, which was in turn developed from NetImmerse The 3DEngine has been used and updated for the past 30 years There are proprietary engines which are built from the ground up, like the Fox Engine or Guerilla Games' Decima engine, but for most companies its easier and cheaper to just license one.
RedEngine 4 is just an iteration of RedEngine 3 which was used in Witcher3. Its CDPR's propriatary engine. Pretty much just a bigger upgrade like UE4 is to UE3 or CryEngine 3 to CryEngine 2. So its not an entirely new Engine as the video claims, since entirely new could me a complete change or development of a new engine.
What a completely dumb, baseless statement. And just like all the others you make, utterly devoid of value.
God damn it, you replied to me, I got the notification, but now I don't know what you said.
To expound, the linage of engines is usually long and storied. Bungie is still using what has ancestry to their Blam! engine that was used for all the mainline Halo games, and now for Destiny. Source is a descendant of idTech, and has forks that power Titanfall, and Apex Legends. CryEngine(1) was forked for Dunia, that powers even modern Far Cry games. CoD's IW engine has ancestry in the IdTech 3 engine.
I’m actually really glad it isn’t. I find more structured RPGs tend to be way tighter experience. I’d easily take something like Mass Effect, Witcher, over Fallout or Skyrim.
i'm sure there were a lot of detrimental factors that culminated into Anthem's failure, not just because it was overambitious CDPR's last big project was W3, no? that was ambitious also, but their team pulled it off
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