So I've been coding a Dead Ringer and it drops a fake dead bodytwhen I take damage when its activated and the only problem is it doesn't do the death animations like it would if you really died in Gmod. Does anybody know a script that makes the death Ragdoll for my dead ringer do the animations like for example, if I get dissolved or fall over when I take fall damage? I need a code that makes the death ragdoll death EXACTLY the same as the real death in gmod.
I believe you'd tell the dead ringer entity to consider the damage type: DMG Enumerations
well i have but for example if i get dissolved i set it up to dissolve but it goes flying awayand wont stop. I do have a velocity code but i want to doit simple and use gmods version of death insted of putting in all this code just to do one type f death.
You'll need to post your dead ringer and ragdoll code
shared.txt
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