ENT:PhysicsCollide not being called when colliding with the world
1 replies, posted
For whatever reason this function isn't being called when the object is colliding with the world. I'm using VJ base if that makes a difference at all, but it's an entity so I don't think it should.
Nevermind, seemed to have fixed it by using a callback
self:AddCallback("PhysicsCollide", function() PrintMessage(3,"collided") end)
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