Is that somehow possible? If yes, where should i recode or remodel it? qc file or blender?
Help me pls)
Need to make this kit as prop, however it is effect.
https://files.facepunch.com/forum/upload/149560/1a7ed1d8-2e63-4a71-941f-ae27576e4cf1/image.png
you need to spawn a prop_physics with that model
Wont work. Tried doing that, getting errors. Can i somehow make the model of the effect like a prop, thats the main question.
You cannot without recompiling the model to have a physics model too, or without making the physics object yourself through code from scratch using the Entity.Physics* functions.
God, thats complicated. How do people make effects and prop then? What do they write?
If that is your model, adding a physics model to it is trivial, if not, tough luck.
I am not really sure what you mean. if you want to spawn a prop or an effect from code, you can look at the source code for Sandbox, specifically commands.lua
nah like how people make all these props and publish them to workshop, how do they config what it will be, prop or effect?
It is determined automatically by the game - if the model has a collision/physics model, it will be spawned as a prop, otherwise it will be spawned as an effect.
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