I'm learning how to make textures. How do I make the texture uncolorable? Kinda like with TDM cars for example, where all the detail textures are uncolored but the actual paintjob is.
https://developer.valvesoftware.com/wiki/$blendtintbybasealpha
IIRC this is it.
Well since this is my first time doing it, what should I type?
"$basetexture" 1
Like that?
Read the page I liked you, it explains everything you need to know to get it to work.
Doesn't actually say how to USE it. Just says what it does. I'll test it and just see what happens.
$blendtintbybasealpha is a VMT parameter that allows tinting of a mesh's material using the $basetexture's alpha channel as a mask to determine tint intensity
It's all there on the first line. It's not as simple as flipping the variable to 1. You need to make a proper texture for it to work.
I don't understand what you mean by making a proper texture.
Do you understand what an alpha channel of a texture is?
Do you understand that the game cannot magically know which parts of the model need to be colored and which don't need to be colored?
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