damn it todd, if you knew it was going to come out undercooked then maybe you should have left it in the oven for a few more months
bumps is a gross understatement isn't it
Then wouldn't it be wiser to do some polish for the next half a year, rather than do a release "as is"?
bumps is what's on your ass todd, this is full-blown stage 4 cancer
How about another year.
the kind of bumps that launches your car into orbit?
A year wouldn't have fixed the blunders outside of the game, possibly even within it either. At which point, don't even release it at all if its still fucked up.
A year wouldn't have fixed that the initial premise of the game was fundamentally flawed in the first place. It should have been very, very apparant why players being the only people around would be detrimental in a series that relies on an immersive, living world with interesting characters and such - either they didn't care, or they didn't realize it would be a bad idea.
But then they couldn't get that sweet release cash and microtransactions to pay for development.
It has more bumps than a braille newspaper
I have no idea how people convince themselves that Todd is actually just so gosh darn enthusiastic about his games that he hypes them up because he truly believes they can deliver and it just doesn't pan out so smoothly, and not that he's blatantly and consistently lying to you year after year and has been since fucking Redguard.
Ofc he knew.
Bethesda wanted it out anyway, because they figure they can have the mtx doing them favours despite the fuck ups going on.
tes6 is gonna be a dumpster fire isn't it
Thank goodness there has been an growing resistance to unfinished games, content being held back due to being incomplete (major portions), or games with a serious lack of polish/bug-fixes being released as finished full-price products. It's one thing when genuinely smaller developers which lack the monetary support and "disclose" difficulties, but its another when were seeing AAA doing so and pretend as though there was nothing wrong with doing so.
https://files.facepunch.com/forum/upload/109874/1ddc1ca7-646a-4ba0-9bc5-c26650e60320/image.png
(Pictured: Speed bumps outside Bethesda Studios that Todd used for comparison purposes.)
Bumps? You call those bumps? It's been over half a year and it looks as if it's still not ready for launch
I love how Skyrim and Fallout 4 VR ARE STILL FULL PRICED AT $60
Bethesda really fucking sucks when it comes to selling things, aren't they
at everything
I don't know if this is a dig at cocaine or Elon Musk.
But damn does it make putting a Tesla into space make some sort of sense.
Literally nothing Todd said in this interview made me feel better about 76. "It's not how you launch, it's what it becomes," What? It's absolutely a big deal if a game launches poorly even if it gets patched and updated later. "It wasn't made by the main team" I would never try to blame a B-team on a games struggles, he's basically throwing dirt on their side studios.
Like, Bethesda notoriously releases buggy/broken games at launch and they never learn from it...
Well, Todd, you certainly make bumps look more like mountains.
Not really when if consider the possibility that Fallout 76 was a cynical cash grab that was already late to the trend it was trying to jump on.
As it is people were already getting bored of "survival crafting sandbox with zombies" games and turning towards the BR genre when Fallout 76 released, Imagine the disinterest if it came out even later to the party?
https://www.youtube.com/watch?v=yWutmIaNv-o
Releasing half baked games just to get your MTX store out earlier is starting to bug the fuck outta me these days. And if they didn't make 76 always online then the modders would've fixed the shit but there's no fuckin substance to the game. It just expands on the weakest aspect of fallout 4, the basebuilding and completely throws out what makes fallout good which is the storylines and talking to NPCs and doing actual quests.
They are just love bumps sweety, the doctor said they aren't contagious.
You know, thinking back, I think the last game Bethesda ever actually delayed from release was Oblivion. After that, it's been nothing but "here's the release date" and them releasing on that day every single time. Not only that, but the period between announcement and release has only gotten shorter and shorter, which was Todd's idea as he feels he doesn't want consumers to wait long from when the game is announced. It's clear here that the game definitely should've been delayed, and while I understand Todd's intentions and reasoning, I don't think most people would've minded maybe the game having another year in the oven. Most of Bethesda's consumers are VERY well aware of how buggy and unstable Bethesda's games could be, so I think most of them would be very understanding of a delay.
Bethesda got away with having bugs in their games before because of two reasons.
Their games were single player open world RPGs, and those are almost always expected to have bugs on release
Once the modding tools came out, modders would usually make patches to fix whatever bugs Bethesda didn't or left behind after the final patch
This time though, the game is multiplayer focused (where bugs are much less tolerable), and there's no modding support (so modders can't fix Bethesda's mistakes). The lack of modding also is essentially's the game's Achilles heel, because mods are what keep people playing Bethesda's games YEARS after initial release.
At this point, I think Bethesda just needs to take some time to prioritize improving things about their development style. If they still insist on using the mess that is the Creation Engine, they seriously need to actually overhaul it this time. They need to put extra effort into their quest design and writing quality. Their next game really needs to up the bar over their previous games, instead of just keep it in place like they've basically done since Oblivion.
FO76 WAS a bump. Like, the whole thing.
I figured it was just a jab at the dodgy physics in Bethesda games
How about 'however long it took to remove the netcode and give it human NPCs, quests, etc etc'?
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