WoW Classic Is PROVING Something.. | The Antidote To Modern ‘Empty’ Games
52 replies, posted
https://www.youtube.com/watch?v=a1Zxl98tGZk
Man I never really noticed how much I've felt like that's happened to me. Being really psyched to play a game and then just burning out on it entirely too soon. The most recent example of a game that didn't happen to me would have to be Breath of the Wild. Hell, I still want to play it.
Having dropped off BFA HARD, and having originally thought that classic would only hold nostalgic value to me...
Watching people play classic looks so goddamn fun. It really looks like such a more enjoyable experience than what WoW offers now.
I know what you mean. My fiance and I stopped playing BFA pretty early on. We've been trying to find another mmo that is a bit more hardcore, and I've been kinda wondering about WoW classic.
I mean I'm still furious at blizz for blizzcon and what they did to Diablo so I'm hesitant to support them. Plus I heard that they were still going to do their godawful sharding for classic. If they do, that'll be a dealbreaker for me.
AFAIK the "layering" (which I guess is a similar but different system than sharding) is temporary. They'll use it to help ease the burden on the servers at launch then remove it as things settle.
At least that's what I've heard on streams, so maybe don't hold me to it.
I find the games I've spent the most time on in the last 6 months and keep coming back to:
Factorio
Rimworld
Kenshi
I think that "meaningful work" is spot on.
Yeah they confirmed layering is going to be in classic - It won't be the same as in live and is adjusted to still provide the same experience hopefully without the drawbacks.
It differs in a few ways from live IIRC:
Each player is assigned a 'layer' and is stuck on it, so no jarring transitions/phasing when switching areas either. You are effectively assigned your own miniserver which you and everyone else is 'stuck' on so you will see the same players etc here and there while levelling
Only way to change layers afaik is to group with a player on another layer, not sure the specifics of this but assuming there's no way to force layer changes and once players group they are both stuck on a layer, this should be far less abuseable than it is on live
Layers will only be realm wide, so no cross server players
They only plan to keep it for a few weeks to a month until the player count stabilizes as the tech itself is very useful for providing a smooth launch, after which it will be switched off and areas will be back to having only a single instance.
While it'd be kiiinda cool to have an absolutely insane launch, I can't really blame them for not wanting that tbh.
Yeah me and my group unsubbed from WoW back in December and originally wrote this off as a dumb little nostalgia trip but listening to people describe the experience of old WoW actually makes me interested in trying it.
Must be awkward for Blizz to look at how WoW classic is blowing up as its basically telling them to their face that people don't like how they're handling the game.
"You think you do, but you don't"
That'll only make Classic's success sweeter.
I mean you say that, but they're still the ones making millions off of it. I don't think J. Allen Brack really cares whether you laugh at him so long as you're giving him money.
They can make their money as long as they provide something worth it. Hopefully they learn a little humility from this.
Unlikely, but hopefully.
Just seems like Blizzard has no idea what their players want, it's not just WoW, but players have been complaining across all Blizzard games for a while now.
Biggest example is the Diablo Immortal announcement, the fact Blizzard thought it was going to be received well at Blizzcon, a place where their players come and meet up and get excited for new announcement, is the most recent example of how out of touch they are right now.
Pretty compelling way of explaining things as an intrinsic/extrinsic reward problem.
I used to play Battlefield 1942 and Battlefield 2 because they were fun experiences that immersed you purely in the setting. But honestly I think the unlock system, just like regenerating health, does more to take away from the game in more recent titles than add to it.
I couldn't believe it when I played Battlefield 3 and learned you had to unlock flares and air to air missiles for basic jets. That game goes out of its way to make your experience worse purely to make the extrinsic reward grind longer. The newer BF games toned it down a bit but I still quit the moment I get all of the interesting unlocks and I haven't 100%'ed every unlock tree since Bad Company 2.
I would say that my favorite games that I still regularly play are all geared toward intrinsic reward. Supreme Commander is my favorite RTS of all time because the game is designed from the ground up to be an experience were you pit huge hordes of machines against each other and basically use WMD's to spice up the end game. Can you imagine how much less fun that game would be if the experimental units or some units from each tier were locked behind a progression wall and you were limited in which ones you could use to make the system worthwhile?
One of the reasons I actually found Overwatch really accessible and refreshing when I first played it is because the extrinsic rewards are either cosmetic or competitive (ranked) and you start with a bewildering amount of characters and you're allowed to experiment and do what you like. Say what you want about the game but I liked that about it.
I hope this goes well for people even if I have no intention of touching it.
That being said, I can't help but feel that the hype will die down a bit once the nostalgia starts to wear off. I've seen multiple people saying that classic WoW is going to be the game that breaks 1 million concurrent viewers and twitch and I simply do not believe that.
Yeah, I don't think you can really put the genie back in the bottle here. I think the people might have have changed more than WoW has. When you're younger or the genre is newer, it's easy to just wander through the game and experience the word. But as time goes on, the very nature of RPGs causes you to think about the game more and more in terms of systems, and the facade starts fall away, and simply wandering around and pressing number keys until your enemies die isn't really enough anymore. People like to scapegoat warforged items, but I think it's just the final vestiges of a long dead intrinsic value fading away, fully revealing the intrinsic skeleton that was there all along.
Eh maybe it’s because I’m constantly doing ‘meaningful work’ in my practice and profession, but Classic WoW is exactly what I don’t like in games. I just wanna play games to chill or have fun. I already have enough things to do, running around an open world with boring ass tasks and gameplay does not sound appealing at this stage of my life.
I have a feeling Classic is going to be VERY popular for a while but not close to the numbers people are expecting, followed by a pretty sizable drop. A lot of people might want Classic but I feel like the amount of people who'll actually like classic are a minority.
I think Classic looks good but what puts me off is that in the end it's still the same world that I have spent thousands of hour in. I find it hard to justify putting all the work into getting levelled and geared for raids just for that raid to be Molten Core, the raid that I have been in thousands of times before. I know it will be different being the correct level and with the vanilla game mechanics, but if I'm going to put all that work in I want it to be so I can enter uncharted territory. I feel like a new game with vanillas design ethics would make more sense.
Eh, there must be other factors that made the nostalgia titles popular besides making grind longer and calling it "meaningful work". Overjustification only really comes into effect once the rewards stop mattering, which shouldn't be much of an issue if the game keeps getting content on a schedule that took that factor into consideration. On top of that, newer players are 'trained' to expect rewards regularly, and not being given something can feel like investing in other games is worth their time more. Well it is true that overjustification can affect 'fun factor' such as: you must win to get reward: that demotivates creative plays and only sticks to what works; or you must play 3 rounds a day for a week straight: you are no longer playing for intrinsic reward. Once you hit the cap for the day there's suddenly a lot less reason to keep playing, come back tomorrow! And that's what they want: long-term retention.
imo what makes mmo sticks is community-driven interactions, instead of a system-driven one, usually caused by the developers aggressively streamlining busywork.
Explains why some games that at first glance seem dumb and boring turn out to be extremely interesting and fun instead.
Most recent example at the top of my head being My Summer Car
Overvalued extrinsic rewards are practically an epidemic. They also have a very sneaky effect of competing for player's time and attention.
Do something that seems fun or do the bland quest you're rewarded necessary resources for? Not a decision you want to be making.
I have a suspicion people just dig the novelty of a radical throwback. I think people originally enjoyed MMOs for the socializing and collective achievements, not necessary becau
IMO. People liked WOTLK and TBC. Not Vanilla, but it's been so many years ago it kinda blends into one.
I remember dropping Vanilla when I played it when I was younger and returning for a short stint before falling off again (due to work and studies), and returning during BFA.
But I guess I'm a pleb because I enjoy BFA and the modern WoW.
I still play modern WoW on and off and I am very much looking forward to classic. What a lot of people don't understand is that classic WoW is about the entire journey, not just max level raiding.
I got depressed when I got to try the Blizzcon demo last year because I had realized just how dumbed down the game had gotten. Playing around in westfall with mobs feeling dangerous and little things like mana mattering made the world much more immersive. I also recently got into the stress test and died a couple times in Elwynn Forrest because of wolves that run around a wide area instead of mobs just kind of standing in one spot like they do now and spread far apart form eachother.
https://external-preview.redd.it/7Giei7nFqj7TYuQDMg5GU4ThGb0MvoaHBO3DUgnO9JM.png?auto=webp&s=9fad318fd8e43cf433e505d4cd3f30c670e4877b
This is what some people were saying before old school runescape launched, and now that game has 5 times the active playerbase that RS3 does. If blizzard just listens to the community in whatever kind of changes or update should be added, then Classic will probably keep being this popular if not more so.
Vanilla OSRS is shit. And was only fun because we were kids and MMO's were exciting.
OSRS is good now because it recieved a fuckload of content.
I know this is some hardcore wishful thinking, but I really do want to see a return of old school Graphical MUDs, with deliberately obscured mechanics geared more towards fantasy life simulation than getting Epic Loot and Huge Badass Instances.
Unless it goes the Old School RuneScape route and adds new, Classic-only content down the line, Classic's numbers will plummet after 2-3 years. Because everyone will have done everything.
My roommate recently convinced me to get into OSRS, and after about 2 months, I'm still loving it. Maybe it's just my personality, but I love the grind.
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