Isn't that a common emulation glitch in the Mario Kart 64 footage? Odds are they just jammed Project64 or some emulator into this thing and it reads data directly from the carts instead of rom files. Hyperkin don't make FPGA stuff like Analouge does, they're just shoddy emulation boxes pretending to be clone consoles.
Retron does emulation on their consoles, FYI, it's why they're usually dodgy at accuracy.
It's emulation.
https://twitter.com/libretro/status/1136239460054642692
Getting an entire N64 on an FPGA is very difficult because of its proprietary CPU and GPU, the latter which is incredibly difficult to emulate (especially cleanly, there are some dirty files out there with very useful secrets but given how they were obtained it would taint the project quite badly). The best that I've seen people achieve was assembling an FPGA with N64 chips on it directly, which while just as cool, comes with the caveat of destroying an actual N64:
https://twitter.com/AshEvans81/status/988881640695980032
And this even smaller one by MarshallH:
https://cdn.discordapp.com/attachments/444487799534649364/585942167315546122/IMG_20190208_202345.png
Retrons are fire hazards in my experience.
So about as shoddy and corner-cutting as expected from Hyperkin. If you're gonna claim clone console you should at least pull out all the stops, but they've always done this.
Hyperkin, no thanks. Better off waiting for Analogue to tackle this if they ever do.
Despite this not living up to enthusiasts' standards hopefully this is a sign fifth gen FPGA consoles aren't too far away. N64 image quality is notoriously terrible and the sooner we can get these games at 1080p the better.
I really wonder what an FPGA N64 image output would look like. Would it be native 1080p? Would it still have the N64's weird anti-aliasing? I'd imagine with an fpga you could disable that.
Marshall's board, for instance, has UltraHDMI on it, so probably something like this:
https://www.retrorgb.com/ultrahdmi.html
But this thing doesn't have the power to change the internal resolution, and I'm assuming an FPGA would be able to do that (otherwise what's the point?)
Also I just realised, in that "test" video, the fucking low power warning from a raspberry pi shows up.
They are literally just using an overclocked raspberry pi it looks like.
Like I said, hyperkin sucks ass. They're basically grifters
Well at least this'll mean there will be more Hyperkin N64 controllers available.
Their pads are pretty good at least.
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