• Making playermodel, however, bodygroups float?
    2 replies, posted
Hi there, I'm looking for some guidance as I cannot figure out this issue I am having. So, I'm in the process of making some player models for myself and basically as seen in this image - http://prntscr.com/ny4dkn - (the red outlines being the other props which float and are not constrained) a couple of objects are simple 'lost' and I'm looking for a method in which to constrain them to their fixed positions set in blender (as that's the software I'm using). Any assistance would greatly be appreciated. Thanks in advance, Zac
You'll want to Apply the Position, Rotation and Scale of all of these objects from within the Blender viewport by selecting them and hitting CTRL+A on your keyboard, alternatively by navigating to 'Apply' from the Object-tab in the bottom left of said viewport. Beyond doing this, to make sure that everything has a set position, use ALT+R/S/G to Reset Rotation, Scale and Translations respectively, both for the objects themselves, as well as the armature in Pose Mode. You'll want to firmly make sure that everything is properly bolted down in their right positions within the viewport, in relation to each other, as the compiler will only take into account the point at which the objects were applied last time.
Thanks for the assistance, the problem was with parenting objects to bone positions as for some reason they changed/were non-existent.
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