• Any way to increase packet size?
    4 replies, posted
Hello, Since the June update, one of the plugins Im using on my server shows this error: disconnecting: Exception: Packet was too large (2126367, max 2097152) Network.NetRead.Start (System.IntPtr data, System.Int32 length) (at <13ea1187c2f44ff7977ec35f0f46ee4d>:0) (wrapper remoting-invoke-with-check) Network.NetRead.Start(intptr,int) Facepunch.Network.Raknet.Client.HandleMessage () (at <5a796a4fe13049acb09ce69baeb71bf9>:0) Facepunch.Network.Raknet.Client.Cycle () (at <5a796a4fe13049acb09ce69baeb71bf9>:0) Client.Update () (at <819f1b6d25044af28b29bdd45b21b977>:0) The plugin was working fine before the update so there must be a way to increase the packet size? Thanks in advance
Can a dev shed some light here please? This should be pretty easy to fix by increasing the packet size through a parameter or cvar. This breaks at least 2 plugins I know of and the result is that the client is disconnecting directly from the server.
Software updates break plugins that's just how it works. Its up to the developers to keep their plugins working with the current version of the game.
What I really mean is what packet is that? There is certainly and new limitation that wasn't there before. Is there a changelog that shows changes made by FP? Since this doesn't seem to be caused by the updated Unity version.
what comes of using DEAD unsupported software as your foundational network protocol........ only takes some unforeseen change and bang.... racknet... the gift that keeps giving....... RakNet
Sorry, you need to Log In to post a reply to this thread.