• Yooka-Laylee and the Impossible Lair
    22 replies, posted
https://www.youtube.com/watch?v=2OuHmGfihfw
they went the way of Ty the Tasmanian Tiger very quick
as I clicked play I said to myself "This game did well enough to get a fucking sequel?" then they dropped the fucking side-scrolling platformer clips on me and I couldn't stop laughing. the first game was so bad they had to totally change the genre for the sequel lmao
Mediocre Sequel to a Mediocre Game
The change in ambition is almost depressing, holy shit.
Congrats guys, there goes your one and only selling point, being a 3D platformer.
If I wanted a shitty nostalgia baiting 2d game I'd play Busby.
It's really obvious that they're trying to mix bits of Banjo in, with Donkey Kong Country. But even DKC Returns and Tropical Freeze had pizzazz, craziness and style to it. This lacks all of that.
I wished they went for a new IP for the next game, not a what seems to be a retelling of the first game but now in 2D. But for as indie competition, they have to compete with Hat in Time, especially once it gets released on Switch.
It feels kind of depressing to see Grant Kirkhope and David Wise working on the music because that trailer music sounded nothing like their work. It sounded like generic Kickstarter music.
I'm going to give it a chance, I think people are being way too harsh on it early on. While I don't agree with the sudden genre switch, I don't think it looks nearly as bad as people are saying.
clearly this means gears for breakfast should make a hat in time sidescroller to completely shit on this game too, right?
what i was hoping for from playtonic was a new 3D adventure game with new characters and environments that set out to do right what YL did wrong this is almost the opposite of that. damn.
Ukeleles are the epitome of generic kickstarter music, but aside from that it's very much a David Wise track
I, too, will give it a chance. I'm just worried that they didn't improved in the movement from the looks in the video, or still use the slow 3D movement in a 2D plane.
You have a point. I think my nostalgia goggles are on too tight for David Wises DKC days and generic Kickstarter music ruined ukeleles for me. Need to look at it from a different lens
the fucking evil guy laughing at the end was some generic stock laugh lmao holy fuck you can't even get an evil laugh right you SUCK https://www.youtube.com/watch?v=ELRgkRMkj6w
I don't get the hate, this seems like a pretty nifty tribute to DKC games. It looks way more focused than their collect-a-thon attempt.
That is because they are not the only people working on the soundtrack: https://www.playtonicgames.com/new-game-yooka-laylee-and-the-impossible-lair/
You can make a side-scrolling A Hat in Time game right now within A Hat in Time itself with modding.
They said it's a spin-off, not a proper sequel. I wish balanced discussion in threads weren't always preceded by knee-jerk reactions.
I think people are too harsh on this. Nothing about this seems bad, even if a bit milquetoast, and having the studio use a simpler game design to get their teeth into designing stories and fun gameplay I think is reasonable for an indie development team. No matter how you look at it, a 2D game is smaller than a 3D game in terms of scope, and thus if they go back to 3D games later, they'll have more knowledge toward making the engine tick in a way favorable to gamers. I don't think it's unreasonable to say that jumping right into a second 3D platformer after the first was mildly received would be a bad call, and hopefully stepping away from that will work towards a better game. Rome wasn't built in a day, and no matter how much we like to glamorize indie titles, dev teams catching lightning in a bottle the first time isn't the norm. Rare's first titles are pretty forgettable, too. Outside of arguably RC Pro-Am or maybe Snake, Rattle 'n' Roll, Battletoads was the first breakout title for Rare. Despite being funded directly by Nintendo, Acclaim, Milton Bradley and more to assist with publishing, it still took 5 years for a game of the caliber of Battletoads to come out relative to the first title released by the company, and it was their 45th title overall! Donkey Kong Country and Killer Instinct were also their 70th and 71st releases. I can guarantee to you that barring some gems like the Battletoads IP, that most of their games before those two were unmemorable and underwhelming at best. The flash-in-the-pan of Rare releasing gem after gem from 1994-to-2002 does not account for their entire history, and I think it's unfair to thus put the Yooka-Laylee team at a higher standard than Rare. Should they continue chugging along, I don't think it's unreasonable to believe we may see them improve substantially and approach the greatness of that era a few years down-the-line.
Yeah i'm totally in agreement with this, this game looks pretty fun and hopefully it will be a step in the right direction for this crew to where they can prop themselves back up with this game and they can slowly step back into the 3d format for the next one if this game does well.
Sorry, you need to Log In to post a reply to this thread.