Hello. I created my serverauto.cfg file, and loaded up the commands the way I like them (I run a server). Some things are working, like the low decay rate, and the server recognizes me as admin when I login to play, etc. But for some reason, the animals and npcs do not move or attack. BORING! I used the usual commands, ai.think true and ai.move true. So no idea why they are NOT moving. Anyone else having this issue? Or just me? I did a complete wipe and install of newest Rust (6/7/19). Please help! This is what my config file looks like:
fps.limit "256"
global.perf "0"
server.arrowarmor "1"
server.arrowdamage "1"
server.bleedingarmor "1"
server.bleedingdamage "1"
server.bulletarmor "1"
server.bulletdamage "1"
server.meleearmor "1"
server.meleedamage "1"
server.showholstereditems "True"
server.woundingenabled "True"
ai.npc_max_junkpile_count "20"
squadmanager.squad_disable "false"
ai.npc_max_population_military_tunnels "10"
ai.npc_spawn_per_tick_min_military_tunnels "5"
nav_grid "true"
ai.move "true"
ai.think "true"
ai.npc_enable "true"
bear.population "3"
boar.population "5"
chicken.population "5"
horse.population "5"
wolf.population "5"
stag.population "5"
server.level "Procedural Map"
server.seed 1401
server.worldsize 4000
decay.scale 0
logfile output_log.txt
Type:
+nav_disable false
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