• NPC and animals do not move after the update
    1 replies, posted
Hello. I created my serverauto.cfg file, and loaded up the commands the way I like them (I run a server). Some things are working, like the low decay rate, and the server recognizes me as admin when I login to play, etc. But for some reason, the animals and npcs do not move or attack. BORING! I used the usual commands, ai.think true and ai.move true. So no idea why they are NOT moving. Anyone else having this issue? Or just me? I did a complete wipe and install of newest Rust (6/7/19). Please help! This is what my config file looks like: fps.limit "256" global.perf "0" server.arrowarmor "1" server.arrowdamage "1" server.bleedingarmor "1" server.bleedingdamage "1" server.bulletarmor "1" server.bulletdamage "1" server.meleearmor "1" server.meleedamage "1" server.showholstereditems "True" server.woundingenabled "True" ai.npc_max_junkpile_count "20" squadmanager.squad_disable "false" ai.npc_max_population_military_tunnels "10" ai.npc_spawn_per_tick_min_military_tunnels "5" nav_grid "true" ai.move "true" ai.think "true" ai.npc_enable "true" bear.population "3" boar.population "5" chicken.population "5" horse.population "5" wolf.population "5" stag.population "5" server.level "Procedural Map" server.seed 1401 server.worldsize 4000 decay.scale 0 logfile output_log.txt
Type: +nav_disable false
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