• VNN - TF2 in June 2019 - News on the state of the game
    16 replies, posted
https://www.youtube.com/watch?v=2i_AaD8e5KI Tldw Valve is in uber crunch mode, there are a small number of people on the TF team, VNN has super great news he is waiting to get permission to release
Nothing will really get me back into TF2 at this point except TF3.
TF2 is not going to update again and I think people need to come to terms with that.
I'd still be into it if, you know, Valve actually cared about supporting it. But this latest content drought was too much for even me to bear. So I'm officially jumping ship to Halo: The Master Chief Collection.
No
It might update again, but at this point the game wont change fondamentaly, it is what it is. Either you enjoy it regardless of updates, or you only play to try the new stuff and leave again. Playing the endless flow of new community made maps is all the updates I can desire. I have many thousands of hours of tf2 in me before i'll get sick of it, it's my go to game, and I dont see anything changing that anytime soon. No studio is close to making a game like it right now and I doubt any will for a long time, consider the hundreds of maps and weapons tf2 has at this point.
It's not that TF2 will never get an update again, but that TF2 will never get to the point fans want to see it at. Between now and the day Valve officially pulls the plug on TF2 servers, we're not going to get everything the fans want to see Valve add. There's the economy, which constantly suffers from inflation because we've never been given anything substantial to do with metal and every hat released in the past ~5 years or so can't be obtained through the normal craft system. There's MVM, which, while after the 2 Cities update, had a lot of momentum, suddenly just stopped getting content despite the massive amounts of potential. There's competitive mode, which still has yet to include any incentive to get players off pub servers and into organized play. I mean for god sake, it still has Turbine in the rotation. There's Asteroid, which was an aesthetically amazing and ambitious map that was abandoned midway through the art-pass design phase and never made it to the regular map rotation. There's the Heavy Update which was intended on fixing TF2's weakest class. There's a """"""bi-monthly"""""" comic with one issue left which is, as far as we know, not currently being worked on, and may never reach completion. There's numerous constant and ever present bugs that regularly affect gameplay, such as the bugged melee hitreg, that have yet to receive any sort of fix. There's like another few dozen mechanics they added and just left there without properly fleshing them out and just left them sit half baked. Right now, for all we know, we may never get a major update again, but for sure there's not going to be some miracle update or series of updates that will make TF2 a polished product that feels like it can be called complete. Valve has failed in finishing TF2.
Heavy is definately not the weakest tf2 class. Even post pyro update(s) I'd put him below heavy.
Ya know, TF2 came out in 2007. If we weren't to get any more updates to it, I'd be ok with that.
I just want the final comic. I wouldn't even care if we never got a major update ever again.
"this employee is just misunderstanding the situation" LMFAOOOO what the fuck Tyler? does he really have it in his head that he knows better than Valve, because he's VNN??
So Team Fortress 3 would get you into TF2, not TF3? So would TF4 get you into TF3 and so on?
Depends on the context of where/when your fighting, in a casual environment it's easy to stop as heavy because you'll likely have a medic looking after you and half the other team will be made up of try-hard spies and scouts but the moment someone with a reasonable amount of gamesense and skill joins and your medic buddy leaves you/is dead then the tables can turn pretty quick.
I think maybe what Tyler is trying to say is that information is skewed differently in the mind of a Valve insider than a consumer of Valve's products. Fifteen or so people working off-and-on with a project is a far cry from the desolate, dead image that "hardly anyone" might put in your head. I do agree it comes off a little pig-headed though.
I really wish I could see TF2 ported to Source 2, even if it was the 2007 base game with the QoL improvements only.
I'd like to see Team Fortress 2 without all these new gadgets and weapons and instead just have classes be like how they were around the game's release, I've heard of that Team Fortress 2 Classic thing but I'm on about something proper. Also the original look to the game too.
Any mods based off the leaked TF2 source code are dead in the water because of the obvious legal issues. Some idiot even tried to pay to get that code onto Steam as a game a year or so back.
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