All I can say is I hope they transfer some of the content over into regular Minecraft, there's a severe need to update the combat and armour/weapon selection, seems like a good point to update it.
This looks kinda cool actually
Watch as it has fewer and less predatory microtransactions than Diablo 4.
Anyone else find it amusing how the now multi-million dollar franchise that is minecraft is permanently stuck with some swedish guy's shitty programmer art? Like professional animators having to work with rectangle people with no knees or elbows because thats the minecraft artstyle.
I've always liked the Minecraft artstyle, it's part of the series' charm. It kind of looks weird when it's messed with too much - see the Telltale game or those weird custom-model animations on YouTube.
Is this the first thing we've gotten for a console-based dungeon crawler (e.g. Champions of Norrath, X-Men Legends, The Bard's Tale) in the entire PS4/XBOne/WiiU-Switch generation?
As cool as it is, why not add all this into Minecraft ad a fuckhuge dlc that costs as much as this? The game is very lacking in content beyond building and has been for way too long.
Will there be a secret level like in Doom II where you can shoot Notch
And every time you got close to killing him he would have an unstoppable mechanic of disappearing from the boss room and then coming back five minutes later with full health.
Or talented SFM/Maya artists who have found one horrible, horrible niche.
Any competent animator worth their salt knows how to make the most basic of shapes look good in motion. The first thing you're taught is how to do a bouncing ball. Rectangles ain't shit.
In some alternate universe the very first thing that 3d artists start with is animating a centipede with 532 legs and finishing with animating a static box as the most difficult challenge.
is this universe the one where Minecraft HD didn't look like shit
Nope, such a universe does not exist
https://www.youtube.com/watch?v=hpj6Nuc1SI4
I suspect its because it would be very difficult to do so, even with the switch from a Java codebase to C++. The fact is, Notch wasn't just a shitty programmer, he was a shitty game designer too. The foundations of the game are frankly awful. The experience system is a great example of that. They keep changing it, but it has never once been satisfying, because the game's design makes it very hard to add any meaningful RPG progression. If you could find all the cool loot featured in this trailer in Minecraft proper, there would be no incentive to spend hours upon hours mining vast quantities of deep underground stone just for a few goddamn diamonds.
This is why a lot of the most popular mods for the java game, like Industrial Craft, add on entire new levels of progression with more resources you have to collect and even more complex crafting recipes and technologies. You can build a fully functioning nuclear power plant, but I swear that you almost have to be as careful with it as we have to be careful with nuclear power in real life.
The truth is, Minecraft would need a fully fledged sequel built from the ground up to address the massive issues with its game design. And I understand why Microsoft is very hesitant to segment the player base. So they went with this spinoff entirely.
I think you're looking way too deep into what minecraft is. Yeah, that's it charms. The artstyle, mining underground to get precious diamond. It was never meant to be a suuuper deep RPG.
I do believe the game is heavily lacking in content, because the developers believe that eventually players will start modding their game so they don't really need to add more than enough so players have something to start with before modding. Those boss, characters would be welcome in the main sandbox game.
But, I must admit, Mojang are very slow when it comes to adding content to minecraft. And generally, their work look worse than if a modders did it. Just have to take a look at the horse, the lamas, or the pandas, the latter and formers having been done already in "Mo'creatures" by DrZharks since a veeeeeeeeeeery long time ago now, and which look way better. I still wonders why Mo'creatures is not part of the base game already.
And then, I am not a modders by any means so I always wanted to ask - Why does mod need to be updated everytime Minecraft get updated? It's very annoying to find a mod you like and find out it's from 1.2.5. And on the modders side, I believe it's very annoying because you need to manually update it everytime and maintains it, so you can't really be free after "finishing" the mods since you will always have to update it so it's up to date. What will happens when Mo'creatures is not being supported anymore because the guy behind it is no longer motivated to work on it? It's left on an anterior version.
How is minecraft art shitty exactly? Because you don't like it it means it's shitty? Because you don't like it, that must means the guy working behind it don't like it? Awful thing to think.
Tragically that artstyle seems to be the only thing unique to minecraft this game has. From the looks of it Darkspore was closer to Spore than this game is to MC.
Well duh that's the point
Minecraft is a brand, a franchise now: It's the intention to make it not limited to "minecraft, the sandbox game where you survive in a harsh world and build whatever you want" but "Minecraft, the adventure game" "minecraft, the survival game" "minecraft ,the hack n slash"
Can you even build stuff? That's what Minecraft is all about.
So far this just looks like a Diablo reskin.
From the creators of minecraft
[ x ] Doubt
Would unironically be great to have some of this stuff in the actual game. I was surprised by how much fun I had when I picked it up a few weeks ago, just can't find a good group to play with.
I just noticed how funny it is how the game is named "Minecraft" yet you don't mine nor craft at any point in this one game.
Babby's first dungeon crawler basically
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