• Ex-Rockstar Employee on Scrapped GTA V Story DLC/Mt. Chiliad Mystery
    10 replies, posted
https://www.youtube.com/watch?v=cseMI8okRiI "It was due to online, but not the way you think"
Because I'm getting a lot of sympathies, likely by people who think it's because they realized GTA:O is a cash cow (which shoulden't be ruled out entirely, but...): Having singleplayer DLC that adds content would conflict with the way files are managed online. It sucks, but there's a bit more of a reason then "they greedy" which while true (and likely why they eventually repurposed everything with a shrug) isn't the initial reasoning.
I don't understand how that adds up. Does the inclusion of multiplayer exclude single-player dlc? Or did jery riging the dlc system for multi-player break single-player dlc? In which case that seems like shortsightness to not implement a system capable of handling both.
Gotta agree with Kan on that one, a company as big as rockstar making such a simple mistake which ends their ability to make DLC seems really bizarre. Doubly so when the guy even mentions a solution which is to just do like other games to and have you download the content even if you don't have it. Doing it that way you can still use those assets in multiplayer for content there while also existing in the singleplayer DLC which removes the issue entirely.
Well then you have to worry about people finding out an exploit or (since last-ed was brought up) a hack to just bypass the pay wall entirely. Last ed console multiplayer is still filled with hackers, something non existant on console multiplayer. Not so much PC Plus while I think this had a large impact... I also believe that it may have come down to us getting the shaft on cost vs benefits of singleplayer DLC vs strictly multiplayer DLC.
Yeah but at this point why not just do the Ballad of Gay Tony and Lost and Damned, where they're individual games. Or better yet, just don't include the content into GTAO? Maybe over the course of a year or something, slowly add the content from those Expansions, into Online.
He talks a bit more about the online in this one https://www.youtube.com/watch?v=j2FifsrhpU0 Once again it's the big publishers fucking everything up for the devs who actually care about video games (assuming this guy is legit)
I remember feeling disappointed when I realised the Chiliad mystery stuff was never going to happen. And again once I spent some time in the online mode and realised what a cash grab it was. Mobile-game style grinding OR just buy this shiny currency.
As someone who primarily plays singleplayer games and doesn't care much about multiplayer in general, I am greatly disappointed because I am dying for GTA V singleplayer content and Doomsday heist seemed perfect for it. Moreover, it sounds like we won't get anything (possibly the same goes for RDR2, too).
imo, V's story was the weakest in the series, and not even a story DLC could've saved it. As soon as online was released, I never looked back, and I don't think other people did either, considering only 0.3% out of the millions of PS4 players got some of the trophies for completing relatively easy things in the story mode.
Glad to have confirmation after all this time. Rumors about the singleplayer being abandoned and the DLCs shafted on account of the Online part have been going around for ages
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