• Blueprint system/Tiers for Research Table and Workbench
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Hello, I returned to the Rust again after some time to see how game went so far. I have to say, I am happy to see how big progress went after first steps from old Rust. First of all, I like the new "Scrap" blueprint system, it makes more sense to me, finding parts of tools from old world, than finding and recycling some mysterious little blue papers, that would make sense after you collect them. But that "new-old" system had pretty good balance and this new one is kinda frustrating... like all the time, even if you play in large group of people. Workbenches: Honestly, I like the idea of having players divided in tiers, by they focus on resources, its like "okay guys, we can have big base and still live in cave age, or small base and be technologicaly uphead". But this system is not perfect at all. Why do we have to build three items/workbenches, that take place around our base? Its kinda stupid, that we have to have one floor, just for Workbenches/Research Tables (even if you like idea of destroying old workbench for replacing it with new one, it is not making sense at all). I honestly think, that me and lot of players would like the idea of upgrading it (maybe with hammer, same system like walls?) than crafting the same item (just with better tier) all over the again. Research Tables: I dont honestly understand why do we need them placed near Workbenches. It is stupid. Rather than that, I would prefer to have Research Tables like Workbenches, divided in Tiers. It makes more sense to have Research Table anywhere you need, and just upgrade it, in moment when you want it, that replacing it all the time after you make better tier of Workbench. I also have a little idea that can help people focus on researching things, that they really want. Every tier of workbench should give you acces to see what items your tier could make. I dont talk about tier-end weapons, bullets, etc, I talk about tools, traps, building items or basic startup weapons (revolver, pipe shotgun?). You found an item you want to research? Okay give it to the workbench, some scarp and blueprint is done. You have problems to find that item? Or you did not even found it in monthly wipe? Okay give it twice as scrap than usuall and blueprint can be researched even without the item. This also ends in high problem in usage of sulfur. I cought myself or another solo/duo players with huge amout of refabricated sulfur with no use to it, beceause they did not have blueprint for gun and its ammo (belive it or not, but eoka is honestly still more like funky thing, that something, that you can use in real defense againts bow/crossbow) - maybe some fire/explosive arrows? I just want to say, that is kinda funny, that our cavemens can build Reinforced walls/base from the fresh start and then they are looking at pipeshotgun like on some kind of magical shooting wand. Also i have a feeling that starting items in craft menu are very few. I dont understand why we need to research things like metal window bars ( Basic or midline player buildings look like diglets because they are just not lucky to find these bars) and wooden barricades.
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