Was screwing around with making a design tool to plan building layouts. Right now it only has a few foundation pieces. I want to add all the major parts, and maybe even chests and furnaces. Right now there's not much to it, but you can play around with different configurations using square and triangle pieces.
Click and drag the pieces to place them. Click a piece to bring it to the front. Move the cursor over the piece and press the space bar to rotate. You can use Ctrl+ and Ctrl- to zoom in and out in your browser.
Here's the link, [URL="http://frankwalls.net/public_html/rust_planner.html"]http://frankwalls.net/public_html/rust_planner.html[/URL]
Here's a preview,
[img]http://i.imgur.com/uEjBYb0.jpg[/img]
EDIT: Give it a few seconds to load! I haven't added a loading screen yet.
This will be useful for many things
only 10 triangles? i want my money back!
good work man, looking forward for more improvements
looks good frank mate. can i suggest snap-to for the block edges (if there is a way to do it?) :)
It's bugged for me.
I'll do an update today with more squares and triangles. I've got the code for it to snap to grid, but I have to get it to work correctly. Getting it to snap to the edges would be better, but I'm not sure how to do that just yet - still researching!
@trustinrocks What is it doing and what kind of browser and OS are you using?
This is awesome Frank! Thanks will really help when plotting out some ideas...
Was waiting for someone to do this, here, take a medal
Updated with more pieces and new parts.
Frank you're my hero. I'm a shitty artist and my notepad doodles were laughably unhelpful.
You know with the right funding this could prove very useful for a lot of people, ever thought of starting a fundraiser or something to collect money to improve the program? Over all great work!
it's a pretty awesome tool you coded there Frank. Thank you for that!
If its allowed, I'd like to suggest what I'd like to see in the tool in the future :)
1. being able to place more than 10 triangle and more than 5x5 square foundations
2. more pieces like cupboard, furnances big and small boxes, the normal stairs and spikes
3. doors and windows have a small info text which is which
4. snap-to functionallity
[QUOTE=Sandwiches;47590020]You know with the right funding this could prove very useful for a lot of people, ever thought of starting a fundraiser or something to collect money to improve the program? Over all great work![/QUOTE]
That would be cool! I might look into that.
Unfortunately I'm not much of a programmer, so the snap-to-edges function is rather elusive for me right now. My method is to usually find the block of code I need and Frankenstein it to work with my code. However, more pieces can be added, and I do plan on adding all the major building components and furnishings.
Once again Frank! Another epic creation. Well done sir!
It's not as cool as the previous creation (3d editor) made by somebody for legacy, but well done :)
[QUOTE=frank_walls;47583116]I'll do an update today with more squares and triangles. I've got the code for it to snap to grid, but I have to get it to work correctly. Getting it to snap to the edges would be better, but I'm not sure how to do that just yet - still researching!
@trustinrocks What is it doing and what kind of browser and OS are you using?[/QUOTE]
It is working now without problems. Nice tool.
[QUOTE=Smyek;47592680]It's not as cool as the previous creation (3d editor) made by somebody for legacy, but well done :)[/QUOTE]
Your comment isn't as snide as it could've been, but well done.
this is really simple and useful!
I used this to design my snake shaped base. This will also be useful for more practical bases in the future. Works great. Thank you!!!
[QUOTE=Kittysnake;47595131]I used this to design my snake shaped base. This will also be useful for more practical bases in the future. Works great. Thank you!!![/QUOTE]
That's so cool! I'm glad it helped. I've been trying to design a base that's small, but requires a lot of C4 or rockets to crack. I've been able to get a couple cool designs with lots of triangles. I just wish I was a better coder so it was more efficient.
You could probably do what you need with Kinetic.js
Seems like the build squares snap together in this example [url]http://jsfiddle.net/wQ8YA/22/;[/url]
With some work you could finagle other shapes, and draw walls on placement of the shape.
There are more libraries that do the same, perhaps better but they seem to require more initial work.
And I don't know if you really want to be messing with SVG.
Added full block stairs, Tool Cupboard icon, sleeping bag, and text for labeling floors.
Also, I saw people discussing base designs, and thought I'd post an idea I've been working on. This is a resource intensive base and will be vulnerable in the beginning. However, it's small, and may slip past the larger groups of raiders until it's completely finished.
to get this base up and secured (most walls at least stone) you'll need to sink in at least a 3-5 hour block of time gathering and building. Focus on stone, wood, and smelting metal.
In the first stage of the build you'll create this smallish 2-story building. The doors on the second floor will be used when you expand later. I'd recommend armor for the first floor outer door, and metal for the inner door. Of course eventually all doors will be armored! The second floor doors should also be upgraded to metal, but you might survive a few days with just wood.
The Tool Cupboard on the 2nd floor can eventually be destroyed and moved after you finish more of the 2nd floor, or expand to a third floor.
[img]http://i.imgur.com/7dnioe2.jpg[/img]
This image is what you'll want to expand up to. I haven't placed all the walls, but basically every section will have walls. The entrance corridor will end up with 3 armored doors.
The tricky part for this is getting all your walls armored.
If you cover them you won't be able to access them to upgrade. You can overcome this a few different ways.
1- Build doors and leave an access corridor, but this is expensive.
2 - Complete the outer wall first, and the begin upgrading each section one at a time from the inside.
3 - Live in the tiny room for a few days while you upgrade the outside on section at a time.
4 - Some other way I didn't think of yet.
[img]http://i.imgur.com/yxFaZrp.jpg[/img]
You can also keep expanding outward if you wish, but at this size raiders will need to breach 4 walls in almost every place but a couple.
Quick question, I was wondering if anyone would pay for something like this if it had better features and worked more smoothly? Would you pay $1.00? I was thinking about asking a programmer friend of mine to work on this, but it wouldn't be free, and I'm not spending my own money to make something for others to use for free.
Or if someone on here wanted to partner up with me and we could make it and let people use it for free.
I'd be willing to pay up to $5.00 for a 3D New Rust Building Planer, for 2D I'm not sure ... It's fun to play around with it, but you only get an idea if its gonna work..
[QUOTE=ssk-oru;47616075]I'd be willing to pay up to $5.00 for a 3D New Rust Building Planer, for 2D I'm not sure ... It's fun to play around with it, but you only get an idea if its gonna work..[/QUOTE]
Are you talking about something like this?
[URL="http://rust.convictgaming.com/experimental/"]http://rust.convictgaming.com/experimental/[/URL]
Great job on this, frank!
I'm really loving how simple yet very helpful it is
[QUOTE=frank_walls;47613726]Quick question, I was wondering if anyone would pay for something like this if it had better features and worked more smoothly? Would you pay $1.00? I was thinking about asking a programmer friend of mine to work on this, but it wouldn't be free, and I'm not spending my own money to make something for others to use for free.
Or if someone on here wanted to partner up with me and we could make it and let people use it for free.[/QUOTE]
You'd probably get further by having a donate button right next to the download button with a sincere little message about how you love Rust or something. I don't know if going about charging would be right considering all the stuff the community has already put in for free. This has potential and you shouldn't stump it's potential for growth, I think there are enough hardcore builders out there who will appreciate this enough to help out. Go with the flow, ya know? :quagmire:
[QUOTE=Thor-axe;47620946]You'd probably get further by having a donate button right next to the download button with a sincere little message about how you love Rust or something. I don't know if going about charging would be right considering all the stuff the community has already put in for free. This has potential and you shouldn't stump it's potential for growth, I think there are enough hardcore builders out there who will appreciate this enough to help out. Go with the flow, ya know? :quagmire:[/QUOTE]
It's tough because I love Rust, but not enough to drop $700-$1000 for people to use something for free. If donations could cover the cost of me hiring a programmer then I'm fine - not interested in making money off of it.
I did have someone PM me about helping, but I'm not sure if that would work just yet.
Perhaps asking for donations to reach a certain amount? I could finish this imperfect version, and then if enough people donate I could hire a programmer.
[QUOTE=frank_walls;47619674]Are you talking about something like this?
[URL="http://rust.convictgaming.com/experimental/"]http://rust.convictgaming.com/experimental/[/URL][/QUOTE]
No, this is just another 2D Building Planer. What I'm looking for is a 3D Building Planer .. One that works exactly like in rust but without a map, players, materials, and so on..
[QUOTE=frank_walls;47621097]It's tough because I love Rust, but not enough to drop $700-$1000 for people to use something for free. If donations could cover the cost of me hiring a programmer then I'm fine - not interested in making money off of it.
I did have someone PM me about helping, but I'm not sure if that would work just yet.
Perhaps asking for donations to reach a certain amount? I could finish this imperfect version, and then if enough people donate I could hire a programmer.[/QUOTE]
Yeah, I'm with you -- don't spend personal money on this. What you're doing now and have done already is absolutely wonderful, so don't burn yourself here! I don't really expect these animals to pay for a programmer, though, sadly.
That said, maybe shoot this up the chain to FP and see if you can fish out any support for the project. That would be interesting.
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