• Suggestion: Flag to Claim a zone
    19 replies, posted
Suggestion to prevent someone block the door with a wall of Level 6. Create a flag or something to put in the middle of house to reclaim an area that may be about 20m around. (similar to "beasts of prey") Within this zone can only build the persons that touched before that flag.
No. [B][U][URL="http://garry.tv/2013/06/21/the-story-of-rust/"]Freedom[/URL][/U][/B] [QUOTE]One of our main aims with Rust is to not control how people behave directly.[/QUOTE]
I like it. 7 Days to Die does this with land claim blocks.
Sry I don't think it will happen.
Wouldn't it simply be better to make doors prevent anything from being built immediately in front of them? That's a check the devs could add in later when they're polishing up building once they've gotten the designs finalized. Rust isn't the kind of game to just immediately give you immune control like that. If you're not vulnerable at [B]all[/B], it had better not be because the game is protecting you with code (like a control field flag or friends-list door permissions). If that's the game you want to play, you should look somewere else, because Rust's not that kind of game.
Pluton has a plugin that allows you to claim a specific field where you can build. Not a bad idea at all.
And a plugin is what this sort of thing should be, not a vanilla feature. Maybe for other games, but not Rust.
[QUOTE=elixwhitetail;46345315]And a plugin is what this sort of thing should be, not a vanilla feature. Maybe for other games, but not Rust.[/QUOTE] For once, I totally agree with you ^^
Landmark has this feature as far as i was concerned, it was a game killer. it restricted the size of the buildings i want to make.
I think Rust needs some kind of system to protect from griefing because at the moment you can either spend an evening building a nice level 6 base OR spend that evening blocking all the bases on the map with two level 6 walls in front of their doors.
I think the real issue here is "spend an [B]evening[/B] building a nice [B]level 6[/B] base" This really needs to be throttled.
[QUOTE=utilitron;46347111]I think the real issue here is "spend an [B]evening[/B] building a nice [B]level 6[/B] base" This really needs to be throttled.[/QUOTE] Agreed, the time it takes to make a simple one story 2x2 level 6 house with level 6 foundation steps around it (to prevent wall exploit) is about 2-3x the time I think it should take. With how long it takes currently, there is a very high chance that someone is going to come across your base while your building it and try to kill you. Even if you make it in a remote far off location on the edge of the map. And once they get your keys.. well.. we all know how that goes. Back to square 1.
im thinking of a plot pole type thing
[QUOTE=UneManArmy;46348892]Agreed, the time it takes to make a simple one story 2x2 level 6 house with level 6 foundation steps around it (to prevent wall exploit) is about 2-3x the time I think it should take. With how long it takes currently, there is a very high chance that someone is going to come across your base while your building it and try to kill you.[/QUOTE] I completely disagree. Building, like resources, is amped up at the moment for playtesting purposes. Realistically the higher levels of a building should be slower and more of an investment, not quicker and easier. With the current building system we can get away from the Legacy model of running out into a field with 300 wood planks and building a fortress in 20 minutes. On a competitive server, you should be building and fortifying a small and simple 1X1 or 1X2, then expanding it in waves based on your resources and available play time. You are at risk during the entire endeavor, but keep in mind... a man standing in a 1X2 can usually repair his walls as fast as a [B]team[/B] of raiders can break them down. Building a medium-sized base with maximum defenses should be a pretty big accomplishment, not something you get out of the way in the first hour before you go out to pick a fight. If the next update introduces some simple one-way internally-locked doors, you can also help prevent being locked inside your house by griefers. Ideally they will add some kind of partially-invisible tent or camouflaged shack so players can build up their resources for a bit while living in a rock crevice or bushes. Not only does it make exploration and scavenging more a viable aspect of the game, but it will encourage players to learn proper hiding/searching/ambushing tactics. When you plop down a clearly-visible house, that's your invitation for visitors to come knocking. Obviously everyone wants to build their own mansion their own way, with their own super defensible design... but much of the charm of Rust is the early game of scarcity and survival. If anything, I think players should be encouraged to set up temporary camps in abandoned houses or monument ruins until they have the resources to construct an entire house from scratch... like many used to do in the early days of Legacy. I'm sure lots of people disagree and want to be halfway to skyscraper within their first afternoon. [QUOTE]Jondios: Within this zone can only build the persons that touched before that flag. [/QUOTE] Under no circumstances, no... there's no way to even rationalize that. In Rust, possession is ownership. An alternative could be some kind of system whereby you place spikes or logs sticking out from the frame of your door or walls that would prevent others from building in the adjacent cell (or 1/2 cell), which could be removed much more easily from the inside by unbracing and pulling back the spikes/logs. They would have to be destructible from the outside, but would discourage random griefing.
[QUOTE=UneManArmy;46348892]Agreed, the time it takes to make a simple one story 2x2 level 6 house with level 6 foundation steps around it (to prevent wall exploit) is about 2-3x the time I think it should take. With how long it takes currently, there is a very high chance that someone is going to come across your base while your building it and try to kill you. Even if you make it in a remote far off location on the edge of the map. And once they get your keys.. well.. we all know how that goes. Back to square 1.[/QUOTE] Time to build a T6 base is only going to increase... Probably a lot. You're going to have to spend days, not hours, upgrading and gathering to build your T6 base. It's waaaaaay too easy right now to build a huge, fully-upgraded base. It only feels like it takes a long time right now because the servers all wipe every few days.
[QUOTE=dreamp;46352763]Time to build a T6 base is only going to increase... Probably a lot. You're going to have to spend days, not hours, upgrading and gathering to build your T6 base. It's waaaaaay too easy right now to build a huge, fully-upgraded base. It only feels like it takes a long time right now because the servers all wipe every few days.[/QUOTE] It's easy to build a base, yes. But a base thats ungriefable and unexploitable? that takes literally hours. If you're just talking about a box with level 6 walls.. well, yes that takes a very brief time and is relatively easy, but anyone passing by can get into it within 30 seconds if they know how.
[QUOTE=MordecaiW;46352864]It's easy to build a base, yes. But a base thats ungriefable and unexploitable? that takes literally hours. If you're just talking about a box with level 6 walls.. well, yes that takes a very brief time and is relatively easy, but anyone passing by can get into it within 30 seconds if they know how.[/QUOTE] I'm talking about how long it takes to upgrade any given building piece from T1 --> T6... Expect this to increase [I]significantly[/I]. You can also expect the resource cost for same to increase significantly. These are all currently set to be extremely cheap, both in terms of time and resources.
[QUOTE=dreamp;46353281]I'm talking about how long it takes to upgrade any given building piece from T1 --> T6... Expect this to increase [I]significantly[/I]. You can also expect the resource cost for same to increase significantly. These are all currently set to be extremely cheap, both in terms of time and resources.[/QUOTE] Hope not. Thats just going to give clans even more of an advantage since they can cluster create X2 timewise for every member involved. This also turns off the who like rust in part because they have so much freedom to create, as well as people who you know.. have a life. (As in can't spend needless hours just hammering away with real life commitments waiting, versus the student who can)
[QUOTE=oXYnary;46354265]they have so much freedom to create, as well as people who you know.. have a life. (As in can't spend needless hours just hammering away with real life commitments waiting, versus the student who can)[/QUOTE] People who play day and night having an advantage is nothing new. Those of us with jobs would log on the day after a wipe in Legacy and see people running around in full kevlar. Same with groups. On the bright side, the smaller your group, the smaller space you'll need, the easier it will be to reinforce/upgrade it to the highest level.
[QUOTE=utilitron;46347111]I think the real issue here is "spend an [B]evening[/B] building a nice [B]level 6[/B] base" This really needs to be throttled.[/QUOTE] It will be throttled in time. We are still in server stress test mode. These are placeholder values for building costs. Same as when they introduced building into experimental.
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