Hey there, I want to let everyone know that we are upgrading rust into a unity 4.0 project.
This allows for
-DirectX 11 and DirectX 10 support (while still supporting DirectX 9 hardware)
-Much faster execution
-Improved input response times
-Better handling of resources throughout bundles
-Particle Collisions
-Better support for us internally to make our job easier.
With all that said, we're pretty excited about all the new stuff.
The bad news is, since I've started upgrading last week we've been running into a bug that makes the game unplayable outside of the unity editor. Specifically any terrain in our project ( even when its using the default unity shaders ) does not show up in game.
[img]http://puu.sh/2gKNt.jpg[/img]
I've gone through many hoops trying to solve the issue so far, and one benefit of that is all our shaders are now D3D11 (SM5.0) and D3D11_dx9/D3D10 (SM4.0) compatible and compile with the new and extremely strict HLSL that they require which is great[but unfortunatly was not the issue causing the bug].
So if you've been wondering where are the updates!? -- its because of this issue. Once solved we'll continue to make the frequent updates you're all used to and I just wanted to apologize for the delay. I'm by no means sitting on my hands with a broken spirit -- waiting for a bug report response ( which we have filed at this point). I think its more likely we'll figure out whats causing the issue before we hear back (if ever) from unity about the issue and I have tested with fresh 4.0 projects and this issue is not present in them. So i be pulling every feature of rust apart until i figure out whats causing the issue [thanks svn] and will put a new build out as soon as we do.
Will it work on Linux?
4.0 does supports linux standalone builds, but as i read below it might be a while until rust is on linux: [url]http://blogs.unity3d.com/2012/07/03/linux-publishing-preview-what-how-and-wherefore-3/[/url] (kind of old)
[quote]@Chuck, the money required to invest in the development of a new platform is not really a blocker for us as a company, if it’s a platform we believe in. However, there is an ongoing cost of maintenance and a support burden that comes along with any new platform — and the webplayer adds additional complexity and requirements on top of the player we have now. A webplayer for Linux is simply a task we have not decided to undertake at this time.[/quote]
So it sounds like not right away at least.
The other option to support Linux users would be for us to publish NaCl builds but that looks pretty bleak because of some of the NaCl restrictions [url]http://docs.unity3d.com/Documentation/Manual/nacl-gettingstarted.html[/url]
Until unity puts out a webplayer for linux, or unity's NaCl implementation supports UDP networking rust probably wont be in running on linux, unless we start putting standalone builds out (which atm afaik there are no plans to do so).
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