There was a post just a minute ago about console stuff / controller etc. I wonder why it was banned. Because writting as a reason that it's a crap thread BECAUSE garry said it's going for consoles seems like really cheap answer. I suppose he was asking WHY they focus on console stuff now when there is so much to do with almost nothing to go for the consoles. And people complain about other users that they are mostly trolls and being unhelpfull ... and then you see a moderator doing such stuff. Shame.
I can answer any console questions you have. Your question seems to be, why bother?
Because we can. Because we want to play Rust on our TV with the Steam Box. Because we want to sell it on the XBone and PS4, because we're a business and there's demand.
Are there objections to that?
Hm. No, that was not my question.
I can understand that You simply want to make more money - thats cool.
Maybe some of it will go for the game development - which is even better.
I was asking WHY there are moderators like SteveUK who is simply ... unfriendly.
I suppose the answer will be - Because he can be like that?
The moderators ban people that make content-less threads. Threads purely to moan, without offering anything.
Hm. Ok. For me it was just another simple question about development of Rust. Maybe it wasn't put in a nice way but still ... I guess it's better than ANOTHER thread about Dinosaurs. :P
Anyway thank You for the answer.
Might as well jump in here.
I didn't realise you guys were working on this for xbox and ps4... Makes me very sad.
Minecraft did this, their updates became slower and less frequent.. and when we did get them, they were shit.
Hopefully you guys just focus on PC until we get at least a 50% complete game.
That's what I was hoping for also Dewm.
[IMG]http://i.imgur.com/D3mCp0i.gif[/IMG]
Check this, I made a game that is 5% complete and instead of progressing with development like any normal developer would do, I decided to be a hungry hamplanet and started developing it for consoles because my 30 billions of zimbabwean dollars is just not enough to buy all these golden menoras needed for my synagogue.
Any similiarities to RUST are not intentional, I'm talking about my game. Like, really.
[QUOTE=garry;44056295]I can answer any console questions you have. Your question seems to be, why bother?
Because we can. Because we want to play Rust on our TV with the Steam Box. Because we want to sell it on the XBone and PS4, because we're a business and there's demand.
Are there objections to that?[/QUOTE]
Hey Garry,
Thanks for the response in the forums. Quick question:
If you do port Rust over to the Consoles: Steam Box, PS4, Xbox one, will the Rust servers be cross platform so everyone is still playing on the same hosted servers, or will each console get their own hosted servers?
I've seen talk in the gaming industry of trying to get global servers across all platforms going but haven't really seen it done/done well yet. Just a thought
Thanks
I can understand that Consoles make good Money again and that would be nice, but only if you will take the Money and get more developers. I think the game is great but the process is a bit slow.
But my opinion is useless anyway becasue im not a developer and i dont understand anything about your Business.
I just hope that my thoughts are not that retarded.
So, I made another post, and removed it when I saw this. I expected a lot of hate about my point, but apparently people agree with me. Here was my post:
With a small team, why are they exploring consoles when they barely have enough time and people to keep the primary project moving forward? I'm not trying to slam Garry's team, but with the increased sales, they have had to spend time on new challenges: more servers, prevalence of cheats, etc. Do they really need to be, so early in development, starting a side by side port of this game for consoles? It feels a little bit like a money grab. It would make more sense for this to be done when the game is much further along in development.
I know I will get a lot of hate for this post, but everyone says "the game is in Alpha, 10%, blah blah", so if that is the main argument, developing for consoles in parallel is only going to slow down both. Wouldn't it be better to focus on one, then expand once it's further in development?
[QUOTE=TexRob;44057002]So, I made another post, and removed it when I saw this. I expected a lot of hate about my point, but apparently people agree with me. Here was my post:
With a small team, why are they exploring consoles when they barely have enough time and people to keep the primary project moving forward? I'm not trying to slam Garry's team, but with the increased sales, they have had to spend time on new challenges: more servers, prevalence of cheats, etc. Do they really need to be, so early in development, starting a side by side port of this game for consoles? [B]It feels a little bit like a money grab.[/B] It would make more sense for this to be done when the game is much further along in development.
I know I will get a lot of hate for this post, but everyone says "the game is in Alpha, 10%, blah blah", so if that is the main argument, developing for consoles in parallel is only going to slow down both. Wouldn't it be better to focus on one, then expand once it's further in development?[/QUOTE]
Facepunch is a business, of course it's a money grab. They are hiring new devs, I'm sure the process will pick up eventually.
[B]Garry[/B], Why not open a Bug Tracker for Rust instead of returning to this kind of debate that leads nowhere?
#WantheBestGameEver
[QUOTE=Sievers808;44057025]Facepunch is a business, of course it's a money grab. They are hiring new devs, I'm sure the process will pick up eventually.[/QUOTE]
I just don't know what incentive there is for them to finish, as developers, if they sell millions on PC, millions more on consoles, and the game isn't even remotely close to BETA. If I got 10 million dollars up front to do something, I know I'd not work near as hard if I got paid 10 million upon completion. Just being honest.
Things like console controls are honestly one of the first things they should work on, that's underlying engine/architecture work. My roommate and I are working on an isometric rpg and the first thing that was worked on after basic graphical work was to add in the backend for really customizable controls and key bindings, controllers worked right away, and we had n-key combinations for bindings available (So you could have for instance qwerty as a keybind, which may not be totally useful but it's still neat ha).
It will more than likely cause them less headaches and work to do it now, than to go back and do it later.
[QUOTE=TexRob;44057110]I just don't know what incentive there is for them to finish, as developers, if they sell millions on PC, millions more on consoles, and the game isn't even remotely close to BETA. If I got 10 million dollars up front to do something, I know I'd not work near as hard if I got paid 10 million upon completion. Just being honest.[/QUOTE]
Maybe you're right, and I would DEFINITELY lose some of my gusto if I made that much money.
But I like to think that Garry and Co. are better people than I, I don't think they would leave us hanging, especially with something as promising as Rust is turning out to be.
[QUOTE=roball;44056785][IMG]http://i.imgur.com/D3mCp0i.gif[/IMG]
Check this, I made a game that is 5% complete and instead of progressing with development like any normal developer would do, I decided to be a hungry hamplanet and started developing it for consoles because my 30 billions of zimbabwean dollars is just not enough to buy all these golden menoras needed for my synagogue.
Any similiarities to RUST are not intentional, I'm talking about my game. Like, really.[/QUOTE]
It's really not slowing Rust's development down at all. it's something we're keeping in mind when developing, and being careful to make decisions that work for everything.
It's slowing us down about the same amount as making Mac and Linux versions.
Is there a thought on integrating console players with pc players? Or is that generally a bad idea among the gaming community? :P
[QUOTE=doLawN;44058510]Is there a thought on integrating console players with pc players? Or is that generally a bad idea among the gaming community? :P[/QUOTE]
I don't think this will work (very well).
If you truly believe in your game and want as many people as possible to play it (money is nice, too), then I don't see why you wouldn't want to keep console development in mind. Perfectly OK with this.
[QUOTE=doLawN;44058510]Is there a thought on integrating console players with pc players? Or is that generally a bad idea among the gaming community? :P[/QUOTE]
If I totally had my way, this is how I would do it. I don't particularly care that PC gamers will completely murder console players. Play on a PC.
[QUOTE=garry;44059872]If I totally had my way, this is how I would do it. I don't particularly care that PC gamers will completely murder console players. Play on a PC.[/QUOTE]
Will the console versions be released upon the final version of the game or during the beta phase? (warframe and blacklight are both in beta on the ps4)
[QUOTE=garry;44059872]If I totally had my way, this is how I would do it. I don't particularly care that PC gamers will completely murder console players. Play on a PC.[/QUOTE]
I've felt the same way for many years. You should totally do it and see what happens! :D Or at least in the long run, maybe make an option for people playing from console to play on servers where there are pc players and vice versa but not make it mandatory. *shrug*
If we were still dealing with the Cell processor and such, console ports would be a hugely time consuming issue. Since we're all now one big happy X86 family, this is really no longer the case. Since most of what this will mean is A) controller support and B) optimization for low end machines (since the power draw from these consoles is considerably lower than even SFF PCs, their specs are rather modest) I don't really see any of this as an issue.
Rather than a console port requiring a load of time and effort, this will basically boil down to controller support, which will really mostly mean streamlining the interface. Now, if they give controller users something obnoxious that mouse and keyboard users aren't allowed to have (like a loot all button) then I'd be concerned about the direction this project is taking. Since the basic question here seems to be one of spreading the game to additional markets, I don't see any reason to be concerned at this point in time.
I wouldn't mind having console players to kill on any server I play on, the more players and bases to loot the better. I don't see the game having more attention paid to a console port at this point than controller support so Big Picture players can test it out and give opinions on particular interface tweaks. I can't imagine these plans are going to affect players in any other way for quite some time. Console games aren't typically released in an alpha state and patched weekly, meaning that at this point we've got some people concerned but they're wrongly ascribing other people's work and troublesome cross-platform releases of the past to what this means for Rust.
At this point I say that anything that means more potential players and more lucrative financial potential for Rust mostly potentially means a larger team if Facepunch desires to expand, mind you the fact that they've already made more money off of Rust than off of Garry's Mod has already assured their ability to grow to whatever size team they feel won't get in the way of hasty development iterations. While it's understandable as a customer to be concerned with something you've seen other companies have trouble with, AAA development studios beholden to publishers who don't even play games likely run into a lot more trouble due to focus groups and such that that sort of development environment brings with it than the cross-platform release itself.
[QUOTE=garry;44059872]If I totally had my way, this is how I would do it. I don't particularly care that PC gamers will completely murder console players. Play on a PC.[/QUOTE]
Please do this, it would be comedy gold.
The amount of threads that would be created 'NOT FAIR PLZ NU PC GAMURZ!!'
[QUOTE=garry;44059872]If I totally had my way, this is how I would do it. I don't particularly care that PC gamers will completely murder console players. Play on a PC.[/QUOTE]
I was sad till i read this
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